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/*******************************************************************************
 * video_output.c : video output thread
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 * (c)2000 VideoLAN
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 *******************************************************************************
 * This module describes the programming interface for video output threads.
 * It includes functions allowing to open a new thread, send pictures to a
 * thread, and destroy a previously oppenned video output thread.
 *******************************************************************************/

/*******************************************************************************
 * Preamble
 *******************************************************************************/
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#include <errno.h>
#include <math.h> 
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
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#ifdef VIDEO_X11
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#include <X11/Xlib.h>                           /* for video_sys.h in X11 mode */
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#endif
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#include "common.h"
#include "config.h"
#include "mtime.h"
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#include "vlc_thread.h"
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#include "video.h"
#include "video_output.h"
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#include "video_sys.h"
#include "intf_msg.h"
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#include "main.h"
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/*******************************************************************************
 * Macros
 *******************************************************************************/
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/* CLIP_BYTE: return value if between 0 and 255, else return nearest boundary 
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 * (0 or 255), used to build translations tables */
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#define CLIP_BYTE( i_val ) ( (i_val < 0) ? 0 : ((i_val > 255) ? 255 : i_val) )

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/* YUV_GRAYSCALE: parametric macro for YUV grayscale transformation.
 * Due to the high performance need of this loop, all possible conditions 
 * evaluations are made outside the transformation loop. However, the code does 
 * not change much for two different loops. This macro allows to change slightly
 * the content of the loop without having to copy and paste code. It is used in 
 * RenderYUVPicture function. */
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#define YUV_GRAYSCALE( TRANS_GRAY, P_PIC )                              \
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/* Main loop */                                                         \
for (i_pic_y=0; i_pic_y < p_pic->i_height ; i_pic_y++)                  \
{                                                                       \
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    for (i_pic_x=0; i_pic_x< p_pic->i_width; i_pic_x+=16)               \
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    {                                                                   \
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        /* Convert 16 pixels (width is always multiple of 16 */         \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
        *P_PIC++ = TRANS_GRAY[ *p_y++ ];                                \
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    }                                                                   \
    /* Skip until beginning of next line */                             \
    P_PIC += i_eol_offset;                                              \
}                                                                       

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/* YUV_TRANSFORM: parametric macro for YUV transformation.
 * Due to the high performance need of this loop, all possible conditions 
 * evaluations are made outside the transformation loop. However, the code does 
 * not change much for two different loops. This macro allows to change slightly
 * the content of the loop without having to copy and paste code. It is used in 
 * RenderYUVPicture function. */
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#define YUV_TRANSFORM( CHROMA, TRANS_RED, TRANS_GREEN, TRANS_BLUE, P_PIC ) \
/* Main loop */                                                         \
for (i_pic_y=0; i_pic_y < p_pic->i_height ; i_pic_y++)                  \
{                                                                       \
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    for (i_pic_x=0; i_pic_x< p_pic->i_width; i_pic_x+=2 )               \
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    {                                                                   \
        /* First sample (complete) */                                   \
        i_y = 76309 * *p_y++ - 1188177;                                 \
        i_u = *p_u++ - 128;                                             \
        i_v = *p_v++ - 128;                                             \
        *P_PIC++ =                                                      \
            TRANS_RED   [(i_y+i_crv*i_v)                >>16] |         \
            TRANS_GREEN [(i_y-i_cgu*i_u-i_cgv*i_v)      >>16] |         \
            TRANS_BLUE  [(i_y+i_cbu*i_u)                >>16];          \
        i_y = 76309 * *p_y++ - 1188177;                                 \
        /* Second sample (partial) */                                   \
        if( CHROMA == 444 )                                             \
        {                                                               \
            i_u = *p_u++ - 128;                                         \
            i_v = *p_v++ - 128;                                         \
        }                                                               \
        *P_PIC++ =                                                      \
            TRANS_RED   [(i_y+i_crv*i_v)                >>16] |         \
            TRANS_GREEN [(i_y-i_cgu*i_u-i_cgv*i_v)      >>16] |         \
            TRANS_BLUE  [(i_y+i_cbu*i_u)                >>16];          \
    }                                                                   \
    if( (CHROMA == 420) && !(i_pic_y & 0x1) )                           \
    {                                                                   \
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        p_u -= i_chroma_width;                                          \
        p_v -= i_chroma_width;                                          \
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    }                                                                   \
    /* Skip until beginning of next line */                             \
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    P_PIC += i_eol_offset;                                              \
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}

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/*******************************************************************************
 * Constants
 *******************************************************************************/
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/* RGB/YUV inversion matrix (ISO/IEC 13818-2 section 6.3.6, table 6.9) */
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const int MATRIX_COEFFICIENTS_TABLE[8][4] =
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{
  {117504, 138453, 13954, 34903},       /* no sequence_display_extension */
  {117504, 138453, 13954, 34903},       /* ITU-R Rec. 709 (1990) */
  {104597, 132201, 25675, 53279},       /* unspecified */
  {104597, 132201, 25675, 53279},       /* reserved */
  {104448, 132798, 24759, 53109},       /* FCC */
  {104597, 132201, 25675, 53279},       /* ITU-R Rec. 624-4 System B, G */
  {104597, 132201, 25675, 53279},       /* SMPTE 170M */
  {117579, 136230, 16907, 35559}        /* SMPTE 240M (1987) */
};

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/*******************************************************************************
 * External prototypes
 *******************************************************************************/
#ifdef HAVE_MMX
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/* YUV transformations for MMX - in video_yuv_mmx.S 
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 *      p_y, p_u, p_v:          Y U and V planes
 *      i_width, i_height:      frames dimensions (pixels)
 *      i_ypitch, i_vpitch:     Y and V lines sizes (bytes)
 *      i_aspect:               vertical aspect factor
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 *      p_pic:                  RGB frame
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 *      i_dci_offset:           ?? x offset for left image border
 *      i_offset_to_line_0:     ?? x offset for left image border
 *      i_pitch:                RGB line size (bytes)
 *      i_colortype:            0 for 565, 1 for 555 */
void vout_YUV420_16_MMX( u8* p_y, u8* p_u, u8 *p_v, 
                         unsigned int i_width, unsigned int i_height,
                         unsigned int i_ypitch, unsigned int i_vpitch,
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                         unsigned int i_aspect, u8 *p_pic, 
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                         u32 i_dci_offset, u32 i_offset_to_line_0,
                         int CCOPitch, int i_colortype );
#endif

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/* Optimized YUV functions: translations and tables building - in video_yuv_c.c
 * ??? looks efficient, but does not work well - ask walken */
void yuvToRgb16 ( unsigned char * Y,
			unsigned char * U, unsigned char * V,
                  short * dest, short table[1935], int width);
int rgbTable16 (short table [1935],
                int redMask, int greenMask, int blueMask,
                unsigned char gamma[256]);


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/*******************************************************************************
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 * Local prototypes
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 *******************************************************************************/
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static int      InitThread              ( vout_thread_t *p_vout );
static void     RunThread               ( vout_thread_t *p_vout );
static void     ErrorThread             ( vout_thread_t *p_vout );
static void     EndThread               ( vout_thread_t *p_vout );
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static void     BuildTables             ( vout_thread_t *p_vout );
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static void     RenderPicture           ( vout_thread_t *p_vout, picture_t *p_pic );
static void     RenderYUVGrayPicture    ( vout_thread_t *p_vout, picture_t *p_pic );
static void     RenderYUV16Picture      ( vout_thread_t *p_vout, picture_t *p_pic );
static void     RenderYUV32Picture      ( vout_thread_t *p_vout, picture_t *p_pic );
static void     RenderInfo              ( vout_thread_t *p_vout );
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static int      RenderIdle              ( vout_thread_t *p_vout, int i_level );
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/*******************************************************************************
 * vout_CreateThread: creates a new video output thread
 *******************************************************************************
 * This function creates a new video output thread, and returns a pointer
 * to its description. On error, it returns NULL.
 * If pi_status is NULL, then the function will block until the thread is ready.
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 * If not, it will be updated using one of the THREAD_* constants.
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 *******************************************************************************/
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vout_thread_t * vout_CreateThread               ( 
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#ifdef VIDEO_X11
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                                                  char *psz_display, Window root_window, 
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#endif
                                                  int i_width, int i_height, int *pi_status 
                                                )
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{
    vout_thread_t * p_vout;                               /* thread descriptor */
    int             i_status;                                 /* thread status */

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    /* Allocate descriptor */
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    p_vout = (vout_thread_t *) malloc( sizeof(vout_thread_t) );
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    if( p_vout == NULL )
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    {
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        intf_ErrMsg("error: %s\n", strerror(ENOMEM));        
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        return( NULL );
    }
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    /* Initialize some fields used by the system-dependant method - these fields will
     * probably be modified by the method */
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#ifdef DEBUG
    p_vout->b_info              = 1;    
#else
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    p_vout->b_info              = 0;    
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#endif
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    p_vout->b_grayscale         = main_GetIntVariable( VOUT_GRAYSCALE_VAR, 
                                                       VOUT_GRAYSCALE_DEFAULT );
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    p_vout->i_width             = i_width;
    p_vout->i_height            = i_height;
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    p_vout->i_bytes_per_line    = i_width * 2;    
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    p_vout->i_screen_depth      = 15;
    p_vout->i_bytes_per_pixel   = 2;
    p_vout->f_x_ratio           = 1;
    p_vout->f_y_ratio           = 1;
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    p_vout->f_gamma             = VOUT_GAMMA;    
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    intf_DbgMsg("wished configuration: %dx%d,%d (%d bytes/pixel, %d bytes/line), ratio %.2f:%.2f, gray=%d\n",
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                p_vout->i_width, p_vout->i_height, p_vout->i_screen_depth,
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                p_vout->i_bytes_per_pixel, p_vout->i_bytes_per_line,
                p_vout->f_x_ratio, p_vout->f_y_ratio, p_vout->b_grayscale );
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    /* Create and initialize system-dependant method - this function issues its
     * own error messages */
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    if( vout_SysCreate( p_vout
#if defined(VIDEO_X11)
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                        , psz_display, root_window 
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#endif
        ) )
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    {
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      free( p_vout );
      return( NULL );
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    }
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    intf_DbgMsg("actual configuration: %dx%d,%d (%d bytes/pixel, %d bytes/line), ratio %.2f:%.2f, gray=%d\n",
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                p_vout->i_width, p_vout->i_height, p_vout->i_screen_depth,
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                p_vout->i_bytes_per_pixel, p_vout->i_bytes_per_line,
                p_vout->f_x_ratio, p_vout->f_y_ratio, p_vout->b_grayscale );
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    /* Terminate the initialization */
    p_vout->b_die               = 0;
    p_vout->b_error             = 0;    
    p_vout->b_active            = 0;
    p_vout->pi_status           = (pi_status != NULL) ? pi_status : &i_status;
    *p_vout->pi_status          = THREAD_CREATE;    
#ifdef STATS
    p_vout->c_loops             = 0;
    p_vout->c_idle_loops        = 0;
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    p_vout->c_fps_samples       = 0;
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#endif      
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    p_vout->b_gamma_change      = 0;
    p_vout->i_new_width         = p_vout->i_width;
    p_vout->i_new_height        = p_vout->i_height;    
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    /* Create thread and set locks */
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    vlc_mutex_init( &p_vout->lock );
    if( vlc_thread_create( &p_vout->thread_id, "video output", 
			   (void *) RunThread, (void *) p_vout) )
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    {
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        intf_ErrMsg("error: %s\n", strerror(ENOMEM));
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	vout_SysDestroy( p_vout );
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        free( p_vout );
        return( NULL );
    }   

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    intf_Msg("Video: display initialized (%dx%d, %d bpp)\n", 
             p_vout->i_width, p_vout->i_height, p_vout->i_screen_depth );    

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    /* If status is NULL, wait until the thread is created */
    if( pi_status == NULL )
    {
        do
        {            
            msleep( THREAD_SLEEP );
        }while( (i_status != THREAD_READY) && (i_status != THREAD_ERROR) 
                && (i_status != THREAD_FATAL) );
        if( i_status != THREAD_READY )
        {
            return( NULL );            
        }        
    }
    return( p_vout );
}

/*******************************************************************************
 * vout_DestroyThread: destroys a previously created thread
 *******************************************************************************
 * Destroy a terminated thread. 
 * The function will request a destruction of the specified thread. If pi_error
 * is NULL, it will return once the thread is destroyed. Else, it will be 
 * update using one of the THREAD_* constants.
 *******************************************************************************/
void vout_DestroyThread( vout_thread_t *p_vout, int *pi_status )
{  
    int     i_status;                                         /* thread status */

    /* Set status */
    p_vout->pi_status = (pi_status != NULL) ? pi_status : &i_status;
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    *p_vout->pi_status = THREAD_DESTROY;    
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    /* Request thread destruction */
    p_vout->b_die = 1;

    /* If status is NULL, wait until thread has been destroyed */
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    if( pi_status == NULL )
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    {
        do
        {
            msleep( THREAD_SLEEP );
        }while( (i_status != THREAD_OVER) && (i_status != THREAD_ERROR) 
                && (i_status != THREAD_FATAL) );   
    }
}

/*******************************************************************************
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 * vout_DisplayPicture: display a picture
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 *******************************************************************************
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 * Remove the reservation flag of a picture, which will cause it to be ready for
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 * display. The picture does not need to be locked, since it is ignored by
 * the output thread if is reserved.
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 *******************************************************************************/
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void  vout_DisplayPicture( vout_thread_t *p_vout, picture_t *p_pic )
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{
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#ifdef DEBUG_VIDEO
    char        psz_date[MSTRTIME_MAX_SIZE];         /* buffer for date string */
#endif

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#ifdef DEBUG
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    /* Check if picture status is valid */
    if( p_pic->i_status != RESERVED_PICTURE )
    {
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        intf_DbgMsg("error: picture %d has invalid status %d\n", p_pic, p_pic->i_status );       
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    }   
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#endif
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    /* Remove reservation flag */
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    p_pic->i_status = READY_PICTURE;
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#ifdef DEBUG_VIDEO
    /* Send picture informations */
    intf_DbgMsg("picture %p: type=%d, %dx%d, date=%s\n", p_pic, p_pic->i_type, 
                p_pic->i_width,p_pic->i_height, mstrtime( psz_date, p_pic->date ) );    
#endif
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}

/*******************************************************************************
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 * vout_CreatePicture: allocate a picture in the video output heap.
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 *******************************************************************************
 * This function create a reserved image in the video output heap. 
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 * A null pointer is returned if the function fails. This method provides an
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 * already allocated zone of memory in the picture data fields. It needs locking
 * since several pictures can be created by several producers threads.
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 *******************************************************************************/
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picture_t *vout_CreatePicture( vout_thread_t *p_vout, int i_type, 
			       int i_width, int i_height, int i_bytes_per_line )
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{
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    int         i_picture;                                    /* picture index */
    picture_t * p_free_picture = NULL;                   /* first free picture */    
    picture_t * p_destroyed_picture = NULL;         /* first destroyed picture */    
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    /* Get lock */
    vlc_mutex_lock( &p_vout->lock );
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    /* 
     * Look for an empty place 
     */
    for( i_picture = 0; 
         i_picture < VOUT_MAX_PICTURES; 
         i_picture++ )
    {
	if( p_vout->p_picture[i_picture].i_status == DESTROYED_PICTURE )
	{
	    /* Picture is marked for destruction, but is still allocated */
	    if( (p_vout->p_picture[i_picture].i_type           == i_type)   &&
		(p_vout->p_picture[i_picture].i_height         == i_height) &&
		(p_vout->p_picture[i_picture].i_bytes_per_line == i_bytes_per_line) )
	    {
		/* Memory size do match : memory will not be reallocated, and function
                 * can end immediately - this is the best possible case, since no
                 * memory allocation needs to be done */
		p_vout->p_picture[i_picture].i_width  = i_width;
		p_vout->p_picture[i_picture].i_status = RESERVED_PICTURE;
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#ifdef DEBUG_VIDEO
                intf_DbgMsg("picture %p (in destroyed picture slot)\n", 
                            &p_vout->p_picture[i_picture] );                
#endif
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		vlc_mutex_unlock( &p_vout->lock );
		return( &p_vout->p_picture[i_picture] );
	    }
	    else if( p_destroyed_picture == NULL )
	    {
		/* Memory size do not match, but picture index will be kept in
		 * case no other place are left */
		p_destroyed_picture = &p_vout->p_picture[i_picture];                
	    }	    
	}
        else if( (p_free_picture == NULL) && 
                 (p_vout->p_picture[i_picture].i_status == FREE_PICTURE ))
        {
	    /* Picture is empty and ready for allocation */
            p_free_picture = &p_vout->p_picture[i_picture];            
        }
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    }

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    /* If no free picture is available, use a destroyed picture */
    if( (p_free_picture == NULL) && (p_destroyed_picture != NULL ) )
    { 
	/* No free picture or matching destroyed picture has been found, but
	 * a destroyed picture is still avalaible */
        free( p_destroyed_picture->p_data );        
        p_free_picture = p_destroyed_picture;        
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    }

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    /*
     * Prepare picture
     */
    if( p_free_picture != NULL )
    {
        /* Allocate memory */
        switch( i_type )
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        {
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        case YUV_420_PICTURE:          /* YUV 420: 1,1/4,1/4 samples per pixel */
            p_free_picture->p_data = malloc( i_height * i_bytes_per_line * 3 / 2 );
            p_free_picture->p_y = (yuv_data_t *) p_free_picture->p_data;
            p_free_picture->p_u = (yuv_data_t *)(p_free_picture->p_data + i_height * i_bytes_per_line);
            p_free_picture->p_v = (yuv_data_t *)(p_free_picture->p_data + i_height * i_bytes_per_line * 5 / 4);
            break;
        case YUV_422_PICTURE:          /* YUV 422: 1,1/2,1/2 samples per pixel */
            p_free_picture->p_data = malloc( 2 * i_height * i_bytes_per_line );
            p_free_picture->p_y = (yuv_data_t *) p_free_picture->p_data;
            p_free_picture->p_u = (yuv_data_t *)(p_free_picture->p_data + i_height * i_bytes_per_line);
            p_free_picture->p_v = (yuv_data_t *)(p_free_picture->p_data + i_height * i_bytes_per_line * 3 / 2);
            break;
        case YUV_444_PICTURE:              /* YUV 444: 1,1,1 samples per pixel */
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            p_free_picture->p_data = malloc( 3 * i_height * i_bytes_per_line );                
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            p_free_picture->p_y = (yuv_data_t *) p_free_picture->p_data;
            p_free_picture->p_u = (yuv_data_t *)(p_free_picture->p_data + i_height * i_bytes_per_line);
            p_free_picture->p_v = (yuv_data_t *)(p_free_picture->p_data + i_height * i_bytes_per_line * 2);
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            break;                
#ifdef DEBUG
        default:
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            intf_DbgMsg("error: unknown picture type %d\n", i_type );
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            p_free_picture->p_data   =  NULL;            
            break;            
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#endif    
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        }

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        if( p_free_picture->p_data != NULL )
        {        
            /* Copy picture informations */
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            p_free_picture->i_type                      = i_type;
            p_free_picture->i_status                    = RESERVED_PICTURE;
            p_free_picture->i_width                     = i_width;
            p_free_picture->i_height                    = i_height;
            p_free_picture->i_bytes_per_line            = i_bytes_per_line;
            p_free_picture->i_refcount                  = 0;            
            p_free_picture->i_matrix_coefficients       = 1; 
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        }
        else
        {
            /* Memory allocation failed : set picture as empty */
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            p_free_picture->i_type   =  EMPTY_PICTURE;            
            p_free_picture->i_status =  FREE_PICTURE;            
            p_free_picture =            NULL;            
            intf_ErrMsg("warning: %s\n", strerror( ENOMEM ) );            
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        }
        
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#ifdef DEBUG_VIDEO
        intf_DbgMsg("picture %p (in free picture slot)\n", p_free_picture );        
#endif
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        vlc_mutex_unlock( &p_vout->lock );
        return( p_free_picture );
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    }
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    // No free or destroyed picture could be found
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    intf_DbgMsg( "warning: heap is full\n" );
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    vlc_mutex_unlock( &p_vout->lock );
    return( NULL );
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}

/*******************************************************************************
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 * vout_DestroyPicture: remove a permanent or reserved picture from the heap
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 *******************************************************************************
 * This function frees a previously reserved picture or a permanent
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 * picture. It is meant to be used when the construction of a picture aborted.
 * Note that the picture will be destroyed even if it is linked !
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 * This function does not need locking since reserved pictures are ignored by
 * the output thread.
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 *******************************************************************************/
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void vout_DestroyPicture( vout_thread_t *p_vout, picture_t *p_pic )
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{
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#ifdef DEBUG
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   /* Check if picture status is valid */
   if( p_pic->i_status != RESERVED_PICTURE )
   {
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       intf_DbgMsg("error: picture %d has invalid status %d\n", p_pic, p_pic->i_status );       
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   }   
#endif

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    p_pic->i_status = DESTROYED_PICTURE;
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#ifdef DEBUG_VIDEO
    intf_DbgMsg("picture %p\n", p_pic);    
#endif
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}

/*******************************************************************************
 * vout_LinkPicture: increment reference counter of a picture
 *******************************************************************************
 * This function increment the reference counter of a picture in the video
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 * heap. It needs a lock since several producer threads can access the picture.
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 *******************************************************************************/
void vout_LinkPicture( vout_thread_t *p_vout, picture_t *p_pic )
{
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    vlc_mutex_lock( &p_vout->lock );
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    p_pic->i_refcount++;
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    vlc_mutex_unlock( &p_vout->lock );
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#ifdef DEBUG_VIDEO
    intf_DbgMsg("picture %p\n", p_pic);    
#endif
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}

/*******************************************************************************
 * vout_UnlinkPicture: decrement reference counter of a picture
 *******************************************************************************
 * This function decrement the reference counter of a picture in the video heap.
 *******************************************************************************/
void vout_UnlinkPicture( vout_thread_t *p_vout, picture_t *p_pic )
{
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    vlc_mutex_lock( &p_vout->lock );
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    p_pic->i_refcount--;
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    if( (p_pic->i_refcount == 0) && (p_pic->i_status == DISPLAYED_PICTURE) )
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    {
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	p_pic->i_status = DESTROYED_PICTURE;
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    }
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    vlc_mutex_unlock( &p_vout->lock );
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#ifdef DEBUG_VIDEO
    intf_DbgMsg("picture %p\n", p_pic);    
#endif
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}

/* following functions are local */

/*******************************************************************************
 * InitThread: initialize video output thread
 *******************************************************************************
 * This function is called from RunThread and performs the second step of the
 * initialization. It returns 0 on success. Note that the thread's flag are not
 * modified inside this function.
 *******************************************************************************/
static int InitThread( vout_thread_t *p_vout )
{
    int     i_index;                                          /* generic index */    

    /* Update status */
    *p_vout->pi_status = THREAD_START;    
    
    /* Initialize pictures */    
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    for( i_index = 0; i_index < VOUT_MAX_PICTURES; i_index++)
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    {
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        p_vout->p_picture[i_index].i_type  = EMPTY_PICTURE;
        p_vout->p_picture[i_index].i_status= FREE_PICTURE;
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    }

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    /* Initialize output method - this function issues its own error messages */
    if( vout_SysInit( p_vout ) )
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    {
        *p_vout->pi_status = THREAD_ERROR;        
        return( 1 );
    } 

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    /* Allocate translation tables */
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    p_vout->p_trans_base = malloc( ( 4 * 1024 + 1935 ) * p_vout->i_bytes_per_pixel );
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    if( p_vout->p_trans_base == NULL )
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    {
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        intf_ErrMsg("error: %s\n", strerror(ENOMEM));
        return( 1 );                
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    }
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    p_vout->p_trans_red =       p_vout->p_trans_base +           384 *p_vout->i_bytes_per_pixel;
    p_vout->p_trans_green =     p_vout->p_trans_base + (  1024 + 384)*p_vout->i_bytes_per_pixel;
    p_vout->p_trans_blue =      p_vout->p_trans_base + (2*1024 + 384)*p_vout->i_bytes_per_pixel;
    p_vout->p_trans_gray =      p_vout->p_trans_base + (3*1024 + 384)*p_vout->i_bytes_per_pixel;
    p_vout->p_trans_optimized = p_vout->p_trans_base + (4*1024      )*p_vout->i_bytes_per_pixel;    
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    /* Build translation tables */
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    BuildTables( p_vout );
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    /* Mark thread as running and return */
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    p_vout->b_active =          1;    
    *p_vout->pi_status =        THREAD_READY;    
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    intf_DbgMsg("thread ready\n");    
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    return( 0 );    
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}

/*******************************************************************************
 * RunThread: video output thread
 *******************************************************************************
 * Video output thread. This function does only returns when the thread is
 * terminated. It handles the pictures arriving in the video heap and the
 * display device events.
 *******************************************************************************/
static void RunThread( vout_thread_t *p_vout)
{
    int             i_picture;                                /* picture index */
    int             i_err;                                       /* error code */
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    int             i_idle_level = 0;                            /* idle level */
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    mtime_t         current_date;                              /* current date */
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    mtime_t         pic_date = 0;                              /* picture date */    
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    mtime_t         last_date = 0;                        /* last picture date */    
    boolean_t       b_display;                                 /* display flag */    
    picture_t *     p_pic;                                  /* picture pointer */
     
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    /* 
     * Initialize thread and free configuration 
     */
    p_vout->b_error = InitThread( p_vout );
    if( p_vout->b_error )
    {
        free( p_vout );                                  /* destroy descriptor */
        return;        
    }    

    /*
     * Main loop - it is not executed if an error occured during
     * initialization
     */
    while( (!p_vout->b_die) && (!p_vout->b_error) )
    {
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        /* 
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	 * Find the picture to display - this operation does not need lock,
         * since only READY_PICTURES are handled 
         */
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        p_pic = NULL;         
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	for( i_picture = 0; i_picture < VOUT_MAX_PICTURES; i_picture++ )
	{
	    if( (p_vout->p_picture[i_picture].i_status == READY_PICTURE) &&
		( (p_pic == NULL) || 
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		  (p_vout->p_picture[i_picture].date < pic_date) ) )
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	    {
		p_pic = &p_vout->p_picture[i_picture];
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                pic_date = p_pic->date;                
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	    }
	}
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        current_date = mdate();
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        /* 
	 * Render picture if any
	 */
        if( p_pic )
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        {
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#ifdef STATS
            /* Computes FPS rate */
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            p_vout->fps_sample[ p_vout->c_fps_samples++ % VOUT_FPS_SAMPLES ] = pic_date;
#endif	    
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	    if( pic_date < current_date )
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	    {
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		/* Picture is late: it will be destroyed and the thread will sleep and
                 * go to next picture */
                vlc_mutex_lock( &p_vout->lock );
                p_pic->i_status = p_pic->i_refcount ? DISPLAYED_PICTURE : DESTROYED_PICTURE;
                vlc_mutex_unlock( &p_vout->lock );
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#ifdef DEBUG_VIDEO
		intf_DbgMsg( "warning: late picture %p skipped\n", p_pic );
#endif
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                p_pic =         NULL;                
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	    }
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	    else if( pic_date > current_date + VOUT_DISPLAY_DELAY )
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	    {
		/* A picture is ready to be rendered, but its rendering date is
		 * far from the current one so the thread will perform an empty loop
		 * as if no picture were found. The picture state is unchanged */
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                p_pic =         NULL;                
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	    }
	    else
	    {
		/* Picture has not yet been displayed, and has a valid display
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		 * date : render it, then mark it as displayed */
                if( p_vout->b_active )
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                {                    
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                    RenderPicture( p_vout, p_pic );
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                }                
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                vlc_mutex_lock( &p_vout->lock );
                p_pic->i_status = p_pic->i_refcount ? DISPLAYED_PICTURE : DESTROYED_PICTURE;
                vlc_mutex_unlock( &p_vout->lock );
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	    }
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        }
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        /* 
         * Rebuild tables if gamma has changed
         */
        if( p_vout->b_gamma_change )
        {
            p_vout->b_gamma_change = 0;            
            BuildTables( p_vout );            
        }        

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        /*
         * Check events, sleep and display picture
	 */
        i_err = vout_SysManage( p_vout );
	if( i_err < 0 )
	{
	    /* A fatal error occured, and the thread must terminate immediately,
	     * without displaying anything - setting b_error to 1 cause the
	     * immediate end of the main while() loop. */
	    p_vout->b_error = 1;
	}
	else 
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	{            
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	    if( p_pic )
	    {
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		/* A picture is ready to be displayed : remove blank screen flag */
                last_date =     pic_date;
                i_idle_level =  0;
                b_display =     1;                
                
                /* Render additionnal informations */
                if( p_vout->b_active && p_vout->b_info )
                {
                    RenderInfo( p_vout );    
                }                
                
                /* Sleep until its display date */
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		mwait( pic_date );
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	    }
	    else
	    {
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                /* If last picture was a long time ago, increase idle level, reset
                 * date and render idle screen */
                if( !i_err && (current_date - last_date > VOUT_IDLE_DELAY) )
                {       
                    last_date = current_date;                    
                    b_display = p_vout->b_active && RenderIdle( p_vout, i_idle_level++ );
                }
                else
                {
                    b_display = 0;                    
                }
                
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#ifdef STATS
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		/* Update counters */
		p_vout->c_idle_loops++;
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#endif
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		/* Sleep to wait for new pictures */
		msleep( VOUT_IDLE_SLEEP );
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	    }
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            /* On awakening, send immediately picture to display */
            if( b_display && p_vout->b_active )
            {
                vout_SysDisplay( p_vout );
            }
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	}
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#ifdef STATS
        /* Update counters */
        p_vout->c_loops++;
#endif
    } 

    /*
     * Error loop
     */
    if( p_vout->b_error )
    {
        ErrorThread( p_vout );        
    }

    /* End of thread */
    EndThread( p_vout );
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    intf_DbgMsg( "thread end\n" );
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}

/*******************************************************************************
 * ErrorThread: RunThread() error loop
 *******************************************************************************
 * This function is called when an error occured during thread main's loop. The
 * thread can still receive feed, but must be ready to terminate as soon as
 * possible.
 *******************************************************************************/
static void ErrorThread( vout_thread_t *p_vout )
{
    /* Wait until a `die' order */
    while( !p_vout->b_die )
    {
        /* Sleep a while */
        msleep( VOUT_IDLE_SLEEP );                
    }
}

/*******************************************************************************
 * EndThread: thread destruction
 *******************************************************************************
 * This function is called when the thread ends after a sucessfull 
 * initialization.
 *******************************************************************************/
static void EndThread( vout_thread_t *p_vout )
{
    int *   pi_status;                                        /* thread status */
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    int     i_picture;
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    /* Store status */
    pi_status = p_vout->pi_status;    
    *pi_status = THREAD_END;    

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    /* Destroy all remaining pictures */
    for( i_picture = 0; i_picture < VOUT_MAX_PICTURES; i_picture++ )
    {
	if( p_vout->p_picture[i_picture].i_status != FREE_PICTURE )
	{
            free( p_vout->p_picture[i_picture].p_data );
        }
    }
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    /* Destroy translation tables */
    free( p_vout->p_trans_base );
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    /* Destroy thread structures allocated by InitThread */
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    vout_SysEnd( p_vout );
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    vout_SysDestroy( p_vout );
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    free( p_vout );

    /* Update status */
    *pi_status = THREAD_OVER;    
}

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/*******************************************************************************
 * BuildTables: build YUV translation tables
 *******************************************************************************
 * This function will build translations tables according to pixel width and
 * gamma.
 *******************************************************************************/  
static void BuildTables( vout_thread_t *p_vout )
{
    u16 *       p_trans16_red =         (u16 *) p_vout->p_trans_red;
    u16 *       p_trans16_green =       (u16 *) p_vout->p_trans_green;
    u16 *       p_trans16_blue =        (u16 *) p_vout->p_trans_blue;
    u16 *       p_trans16_gray =        (u16 *) p_vout->p_trans_gray;
    u32 *       p_trans32_red =         (u32 *) p_vout->p_trans_red;
    u32 *       p_trans32_green =       (u32 *) p_vout->p_trans_green;
    u32 *       p_trans32_blue =        (u32 *) p_vout->p_trans_blue;
    u32 *       p_trans32_gray =        (u32 *) p_vout->p_trans_gray;          
    u8          i_gamma[256];                                   /* gamma table */    
    int         i_index;                                    /* index in tables */
    
    /* Build gamma table */     
    for( i_index = 0; i_index < 256; i_index++ )
    {
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        //?? add contrast and brightness
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        i_gamma[i_index] = 255. * pow( (double)i_index / 255., p_vout->f_gamma );        
    }
        
    /* Build red, green, blue and gray tables */
    switch( p_vout->i_screen_depth )
    {
    case 15:
        for( i_index = -384; i_index < 640; i_index++) 
        {
            p_trans16_red[i_index]     = (i_gamma[CLIP_BYTE( i_index )] & 0xf8)<<7;
            p_trans16_green[i_index]   = (i_gamma[CLIP_BYTE( i_index )] & 0xf8)<<2;
            p_trans16_blue[i_index]    =  i_gamma[CLIP_BYTE( i_index )] >> 3;
            p_trans16_gray[i_index]    = p_trans16_red[i_index] | 
                p_trans16_green[i_index] | p_trans16_blue[i_index];            
        }
        break;        
    case 16:
        for( i_index = -384; i_index < 640; i_index++) 
        {
            p_trans16_red[i_index]     = (i_gamma[CLIP_BYTE( i_index )] & 0xf8)<<8;
            p_trans16_green[i_index]   = (i_gamma[CLIP_BYTE( i_index )] & 0xfc)<<3;
            p_trans16_blue[i_index]    =  i_gamma[CLIP_BYTE( i_index )] >> 3;
            p_trans16_gray[i_index]    = p_trans16_red[i_index] |
                p_trans16_green[i_index] | p_trans16_blue[i_index];
        }        
        break;        
    case 32:        
        for( i_index = -384; i_index < 640; i_index++) 
        {
            p_trans32_red[i_index]     = i_gamma[CLIP_BYTE( i_index )] <<16;
            p_trans32_green[i_index]   = i_gamma[CLIP_BYTE( i_index )] <<8;
            p_trans32_blue[i_index]    = i_gamma[CLIP_BYTE( i_index )] ;
            p_trans32_gray[i_index]    = p_trans32_red[i_index] |
                p_trans32_green[i_index] | p_trans32_blue[i_index];
        }
        break;        
#ifdef DEBUG
    default:
        intf_DbgMsg("error: invalid screen depth %d\n", p_vout->i_screen_depth );
        break;      
#endif
    } 
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    /* Build red, green and blue tables for optimized transformation */
    //????
    switch( p_vout->i_screen_depth )
    {
    case 16:
        rgbTable16( (short *) p_vout->p_trans_optimized, 0xf800, 0x07e0, 0x01f, i_gamma );
        break;        
    }    
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}

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/*******************************************************************************
 * RenderPicture: render a picture
 *******************************************************************************
 * This function convert a picture from a video heap to a pixel-encoded image
 * and copy it to the current rendering buffer. No lock is required, since the
 * rendered picture has been determined as existant, and will only be destroyed
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 * by the vout thread later.
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 * ???? 24 and 32 bpp should probably be separated
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 *******************************************************************************/
static void RenderPicture( vout_thread_t *p_vout, picture_t *p_pic )
{
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#ifdef DEBUG_VIDEO
    /* Send picture informations */
    intf_DbgMsg("picture %p\n", p_pic );

    /* Store rendering start date */
    p_vout->picture_render_time = mdate();    
#endif

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    switch( p_pic->i_type )
    {
    case YUV_420_PICTURE:                   /* YUV picture: YUV transformation */        
    case YUV_422_PICTURE:
    case YUV_444_PICTURE:
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        if( p_vout->b_grayscale )                                 /* grayscale */
        {
            RenderYUVGrayPicture( p_vout, p_pic );            
        }
        else if( p_vout->i_bytes_per_pixel == 2 )        /* color 15 or 16 bpp */
        {
            RenderYUV16Picture( p_vout, p_pic );        
        }
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        else if( p_vout->i_bytes_per_pixel == 4 )              /* color 32 bpp */
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        {
            RenderYUV32Picture( p_vout, p_pic );            
        }
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        break;        
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#ifdef DEBUG
    default:        
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        intf_DbgMsg("error: unknown picture type %d\n", p_pic->i_type );
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        break;        
#endif
    }
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#ifdef DEBUG_VIDEO
    /* Computes rendering time */
    p_vout->picture_render_time = mdate() - p_vout->picture_render_time;    
#endif
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}

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/*******************************************************************************
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 * RenderYUVGrayPicture: render YUV picture in grayscale
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 *******************************************************************************
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 * Performs the YUV convertion. The picture sent to this function should only
 * have YUV_420, YUV_422 or YUV_444 types.
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 *******************************************************************************/
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static void RenderYUVGrayPicture( vout_thread_t *p_vout, picture_t *p_pic )
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{
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    int         i_pic_x, i_pic_y;                /* x,y coordinates in picture */
    int         i_width, i_height;                             /* picture size */
    int         i_eol_offset;          /* pixels from end of line to next line */   
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    yuv_data_t *p_y;                                     /* Y data base adress */
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    u16 *       p_pic16;                  /* destination picture, 15 or 16 bpp */
    u32 *       p_pic32;                        /* destination picture, 32 bpp */
    u16 *       p_trans16_gray;          /* transformation table, 15 or 16 bpp */
    u32 *       p_trans32_gray;                /* transformation table, 32 bpp */
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    /* Set the base pointers and transformation parameters */
    p_y =               p_pic->p_y;
    i_width =           p_pic->i_width;
    i_height =          p_pic->i_height;
    i_eol_offset =      p_vout->i_bytes_per_line / p_vout->i_bytes_per_pixel - i_width;
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    /* Get base adress for destination image and translation tables, then
     * transform image */
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    switch( p_vout->i_screen_depth )
    {
    case 15:
    case 16:
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        p_trans16_gray =       (u16 *) p_vout->p_trans_gray;
        p_pic16 =              (u16 *) vout_SysGetPicture( p_vout );
        YUV_GRAYSCALE( p_trans16_gray, p_pic16 );
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        break;        
    case 32:
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        p_trans32_gray =       (u32 *) p_vout->p_trans_gray;
        p_pic32 =              (u32 *) vout_SysGetPicture( p_vout );
        YUV_GRAYSCALE( p_trans32_gray, p_pic32 );
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        break;        
#ifdef DEBUG
    default:
        intf_DbgMsg("error: invalid screen depth %d\n", p_vout->i_screen_depth );
        break;    
#endif      
    }
}


/*******************************************************************************
 * RenderYUV16Picture: render a 15 or 16 bpp YUV picture
 *******************************************************************************
 * Performs the YUV convertion. The picture sent to this function should only
 * have YUV_420, YUV_422 or YUV_444 types.
 *******************************************************************************/
static void RenderYUV16Picture( vout_thread_t *p_vout, picture_t *p_pic )
{
    int         i_crv, i_cbu, i_cgu, i_cgv;     /* transformation coefficients */
    int         i_pic_x, i_pic_y;                /* x,y coordinates in picture */
    int         i_y, i_u, i_v;                           /* Y, U and V samples */
    int         i_width, i_height;                             /* picture size */
    int         i_chroma_width;                                /* chroma width */    
    int         i_eol_offset;          /* pixels from end of line to next line */
    yuv_data_t *p_y;                                     /* Y data base adress */
    yuv_data_t *p_u;                                     /* U data base adress */
    yuv_data_t *p_v;                                     /* V data base adress */
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    u16 *       p_data;                 /* base adress for destination picture */
    u16 *       p_trans_red;                       /* red transformation table */
    u16 *       p_trans_green;                   /* green transformation table */
    u16 *       p_trans_blue;                     /* blue transformation table */
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    /* Choose transformation matrix coefficients */
    i_crv = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][0];
    i_cbu = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][1];
    i_cgu = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][2];
    i_cgv = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][3];

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    /* Choose the conversions tables and picture address */
    p_trans_red =       (u16 *) p_vout->p_trans_red;
    p_trans_green =     (u16 *) p_vout->p_trans_green;
    p_trans_blue =      (u16 *) p_vout->p_trans_blue;    
    p_data =            (u16 *) vout_SysGetPicture( p_vout );
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    /* Set the base pointers and transformation parameters */
    p_y =               p_pic->p_y;
    p_u =               p_pic->p_u;
    p_v =               p_pic->p_v;
    i_width =           p_pic->i_width;
    i_height =          p_pic->i_height;
    i_chroma_width =    i_width / 2;
    i_eol_offset =      p_vout->i_bytes_per_line / 2 - i_width;    
        
    /* Do YUV transformation - the loops are repeated for optimization */
    switch( p_pic->i_type )
    {
    case YUV_420_PICTURE:                   /* 15 or 16 bpp 420 transformation */
#ifdef HAVE_MMX
        vout_YUV420_16_MMX( p_y, p_u, p_v, 
                            i_width, i_height, 
                            i_width, i_chroma_width,
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                            0, p_data, 
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                            0, 0, p_vout->i_bytes_per_line, 
                            p_vout->i_screen_depth == 15 );
#else
        YUV_TRANSFORM( 420,
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                       p_trans_red, 
                       p_trans_green, 
                       p_trans_blue,
                       p_data );            
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  //???      yuvToRgb16( p_y, p_u, p_v, p_data, p_vout->p_trans_optimized, i_width*i_height );
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#endif
        break;
    case YUV_422_PICTURE:                   /* 15 or 16 bpp 422 transformation */
        YUV_TRANSFORM( 422,
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                       p_trans_red, 
                       p_trans_green, 
                       p_trans_blue,
                       p_data );            
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        break;
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    case YUV_444_PICTURE:                   /* 15 or 16 bpp 444 transformation */
        YUV_TRANSFORM( 444,
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                       p_trans_red, 
                       p_trans_green, 
                       p_trans_blue,
                       p_data );            
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        break;                 
    }
}

/*******************************************************************************
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 * RenderYUV32Picture: render a 32 bpp YUV picture
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 *******************************************************************************
 * Performs the YUV convertion. The picture sent to this function should only
 * have YUV_420, YUV_422 or YUV_444 types.
 *******************************************************************************/
static void RenderYUV32Picture( vout_thread_t *p_vout, picture_t *p_pic )
{
    int         i_crv, i_cbu, i_cgu, i_cgv;     /* transformation coefficients */
    int         i_pic_x, i_pic_y;                /* x,y coordinates in picture */
    int         i_y, i_u, i_v;                           /* Y, U and V samples */
    int         i_width, i_height;                             /* picture size */
    int         i_chroma_width;                                /* chroma width */    
    int         i_eol_offset;          /* pixels from end of line to next line */
    yuv_data_t *p_y;                                     /* Y data base adress */
    yuv_data_t *p_u;                                     /* U data base adress */
    yuv_data_t *p_v;                                     /* V data base adress */
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    u32 *       p_data;                 /* base adress for destination picture */
    u32 *       p_trans_red;                       /* red transformation table */
    u32 *       p_trans_green;                   /* green transformation table */
    u32 *       p_trans_blue;                     /* blue transformation table */
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    /* Choose transformation matrix coefficients */
    i_crv = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][0];
    i_cbu = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][1];
    i_cgu = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][2];
    i_cgv = MATRIX_COEFFICIENTS_TABLE[p_pic->i_matrix_coefficients][3];

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    /* Choose the conversions tables and picture address */
    p_trans_red =       (u32 *) p_vout->p_trans_red;
    p_trans_green =     (u32 *) p_vout->p_trans_green;
    p_trans_blue =      (u32 *) p_vout->p_trans_blue;    
    p_data =            (u32 *) vout_SysGetPicture( p_vout );
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    /* Set the base pointers and transformation parameters */
    p_y =               p_pic->p_y;
    p_u =               p_pic->p_u;
    p_v =               p_pic->p_v;
    i_width =           p_pic->i_width;
    i_height =          p_pic->i_height;
    i_chroma_width =    i_width / 2;
    i_eol_offset =      p_vout->i_bytes_per_line / p_vout->i_bytes_per_pixel - i_width;
        
    /* Do YUV transformation - the loops are repeated for optimization */
    switch( p_pic->i_type )
    {
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    case YUV_420_PICTURE:                         /* 32 bpp 420 transformation */
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        YUV_TRANSFORM( 420,
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                       p_trans_red, 
                       p_trans_green, 
                       p_trans_blue,
                       p_data );            
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        break;
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    case YUV_422_PICTURE:                         /* 32 bpp 422 transformation */
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        YUV_TRANSFORM( 422,
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                       p_trans_red, 
                       p_trans_green, 
                       p_trans_blue,
                       p_data );            
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        break;
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    case YUV_444_PICTURE:                         /* 32 bpp 444 transformation */
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        YUV_TRANSFORM( 444,
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                       p_trans_red, 
                       p_trans_green, 
                       p_trans_blue,
                       p_data );            
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        break;                 
    }
}

/*******************************************************************************
 * RenderInfo: print additionnal informations on a picture
 *******************************************************************************
 * This function will add informations such as fps and buffer size on a picture
 *******************************************************************************/
static void RenderInfo( vout_thread_t *p_vout )
{
    char        psz_buffer[256];                              /* string buffer */
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#ifdef DEBUG
    int         i_ready_pic = 0;                             /* ready pictures */
    int         i_reserved_pic = 0;                       /* reserved pictures */
    int         i_picture;                                    /* picture index */
#endif
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#ifdef STATS
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    /* Print FPS rate in upper right corner */
    if( p_vout->c_fps_samples > VOUT_FPS_SAMPLES )
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    {        
        sprintf( psz_buffer, "%.2f fps", (double) VOUT_FPS_SAMPLES * 1000000 /
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                 ( p_vout->fps_sample[ (p_vout->c_fps_samples - 1) % VOUT_FPS_SAMPLES ] -
                   p_vout->fps_sample[ p_vout->c_fps_samples % VOUT_FPS_SAMPLES ] ) );        
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        vout_SysPrint( p_vout, p_vout->i_width, 0, 1, -1, psz_buffer );
    }

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    /* Print statistics in upper left corner */
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    sprintf( psz_buffer, "gamma=%.2f   %ld frames (%.1f %% idle)", 
             p_vout->f_gamma, p_vout->c_fps_samples, p_vout->c_loops ? 
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             (double ) p_vout->c_idle_loops * 100 / p_vout->c_loops : 100. );    
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    vout_SysPrint( p_vout, 0, 0, -1, -1, psz_buffer );    
#endif
    
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#ifdef DEBUG
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    /* Print heap state in lower left corner  */
    for( i_picture = 0; i_picture < VOUT_MAX_PICTURES; i_picture++ )
    {
        switch( p_vout->p_picture[i_picture].i_status )
        {
        case RESERVED_PICTURE:
            i_reserved_pic++;            
            break;            
        case READY_PICTURE:
            i_ready_pic++;            
            break;            
        }        
    }
    sprintf( psz_buffer, "video heap: %d/%d/%d", i_reserved_pic, i_ready_pic, 
             VOUT_MAX_PICTURES );
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    vout_SysPrint( p_vout, 0, p_vout->i_height, -1, 1, psz_buffer );    
#endif

#ifdef DEBUG_VIDEO
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    /* Print rendering statistics in lower right corner */
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    sprintf( psz_buffer, "picture rendering time: %lu us", 
             (unsigned long) p_vout->picture_render_time );    
    vout_SysPrint( p_vout, p_vout->i_width, p_vout->i_height, 1, 1, psz_buffer );    
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#endif
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}