directx.c 77.9 KB
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/*****************************************************************************
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 * directx.c: Windows DirectDraw video output
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 *****************************************************************************
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 * Copyright (C) 2001-2009 the VideoLAN team
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 * $Id$
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 *
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 * Authors: Gildas Bazin <gbazin@videolan.org>
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 *
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 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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 *****************************************************************************/

/*****************************************************************************
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 * Preamble:
 *
 * This plugin will use YUV overlay if supported, using overlay will result in
 * the best video quality (hardware interpolation when rescaling the picture)
 * and the fastest display as it requires less processing.
 *
 * If YUV overlay is not supported this plugin will use RGB offscreen video
 * surfaces that will be blitted onto the primary surface (display) to
 * effectively display the pictures. This fallback method also enables us to
 * display video in window mode.
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 *
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 *****************************************************************************/
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#include <errno.h>                                                 /* ENOMEM */
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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

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#include <vlc_common.h>
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#include <vlc_plugin.h>
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#include <vlc_vout.h>
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#include <vlc_playlist.h>   /* needed for wallpaper */
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#include <ddraw.h>
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#include <commctrl.h>       /* ListView_(Get|Set)* */
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#ifndef UNDER_CE
#   include <multimon.h>
#endif
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#undef GetSystemMetrics

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#ifndef MONITOR_DEFAULTTONEAREST
#   define MONITOR_DEFAULTTONEAREST 2
#endif

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#include "vout.h"

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/*****************************************************************************
 * picture_sys_t: direct buffer method descriptor
 *****************************************************************************
 * This structure is part of the picture descriptor, it describes the
 * DirectX specific properties of a direct buffer.
 *****************************************************************************/
struct picture_sys_t
{
    LPDIRECTDRAWSURFACE2 p_surface;
    LPDIRECTDRAWSURFACE2 p_front_surface;
    DDSURFACEDESC        ddsd;
};

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/*****************************************************************************
 * DirectDraw GUIDs.
 * Defining them here allows us to get rid of the dxguid library during
 * the linking stage.
 *****************************************************************************/
#include <initguid.h>
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#undef GUID_EXT
#define GUID_EXT
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DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
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/*****************************************************************************
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 * Local prototypes.
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 *****************************************************************************/
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static int  OpenVideo  ( vlc_object_t * );
static void CloseVideo ( vlc_object_t * );
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static int  Init      ( vout_thread_t * );
static void End       ( vout_thread_t * );
static int  Manage    ( vout_thread_t * );
static void Display   ( vout_thread_t *, picture_t * );
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static void FirstDisplay( vout_thread_t *, picture_t * );
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static void SetPalette( vout_thread_t *, uint16_t *, uint16_t *, uint16_t * );
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static int  NewPictureVec  ( vout_thread_t *, picture_t * );
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static void FreePictureVec ( vout_thread_t *, picture_t *, int );
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static int  UpdatePictureStruct( vout_thread_t *, picture_t * );
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static int  DirectXInitDDraw      ( vout_thread_t *p_vout );
static void DirectXCloseDDraw     ( vout_thread_t *p_vout );
static int  DirectXCreateDisplay  ( vout_thread_t *p_vout );
static void DirectXCloseDisplay   ( vout_thread_t *p_vout );
static int  DirectXCreateSurface  ( vout_thread_t *p_vout,
                                    LPDIRECTDRAWSURFACE2 *, int, int, int );
static void DirectXCloseSurface   ( vout_thread_t *p_vout,
                                    LPDIRECTDRAWSURFACE2 );
static int  DirectXCreateClipper  ( vout_thread_t *p_vout );
static void DirectXGetDDrawCaps   ( vout_thread_t *p_vout );
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static int  DirectXLockSurface    ( vout_thread_t *p_vout, picture_t *p_pic );
static int  DirectXUnlockSurface  ( vout_thread_t *p_vout, picture_t *p_pic );
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static DWORD DirectXFindColorkey( vout_thread_t *p_vout, uint32_t *i_color );
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void SwitchWallpaperMode( vout_thread_t *, bool );
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/* Object variables callbacks */
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static int FindDevicesCallback( vlc_object_t *, char const *,
                                vlc_value_t, vlc_value_t, void * );
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static int WallpaperCallback( vlc_object_t *, char const *,
                              vlc_value_t, vlc_value_t, void * );
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/*****************************************************************************
 * Module descriptor
 *****************************************************************************/
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#define HW_YUV_TEXT N_("Use hardware YUV->RGB conversions")
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#define HW_YUV_LONGTEXT N_( \
    "Try to use hardware acceleration for YUV->RGB conversions. " \
    "This option doesn't have any effect when using overlays." )
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#define SYSMEM_TEXT N_("Use video buffers in system memory")
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#define SYSMEM_LONGTEXT N_( \
    "Create video buffers in system memory instead of video memory. This " \
    "isn't recommended as usually using video memory allows to benefit from " \
    "more hardware acceleration (like rescaling or YUV->RGB conversions). " \
    "This option doesn't have any effect when using overlays." )
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#define TRIPLEBUF_TEXT N_("Use triple buffering for overlays")
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#define TRIPLEBUF_LONGTEXT N_( \
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    "Try to use triple buffering when using YUV overlays. That results in " \
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    "much better video quality (no flickering)." )
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#define DEVICE_TEXT N_("Name of desired display device")
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#define DEVICE_LONGTEXT N_("In a multiple monitor configuration, you can " \
    "specify the Windows device name of the display that you want the video " \
    "window to open on. For example, \"\\\\.\\DISPLAY1\" or " \
    "\"\\\\.\\DISPLAY2\"." )
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#define WALLPAPER_TEXT N_("Enable wallpaper mode ")
#define WALLPAPER_LONGTEXT N_( \
    "The wallpaper mode allows you to display the video as the desktop " \
    "background. Note that this feature only works in overlay mode and " \
    "the desktop must not already have a wallpaper." )

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static const char *const ppsz_dev[] = { "" };
static const char *const ppsz_dev_text[] = { N_("Default") };
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vlc_module_begin ()
    set_shortname( "DirectX" )
    set_category( CAT_VIDEO )
    set_subcategory( SUBCAT_VIDEO_VOUT )
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    add_bool( "directx-hw-yuv", 1, NULL, HW_YUV_TEXT, HW_YUV_LONGTEXT,
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              true )
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    add_bool( "directx-use-sysmem", 0, NULL, SYSMEM_TEXT, SYSMEM_LONGTEXT,
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              true )
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    add_bool( "directx-3buffering", 1, NULL, TRIPLEBUF_TEXT,
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              TRIPLEBUF_LONGTEXT, true )
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    add_string( "directx-device", "", NULL, DEVICE_TEXT, DEVICE_LONGTEXT,
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                true )
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        change_string_list( ppsz_dev, ppsz_dev_text, FindDevicesCallback )
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        change_action_add( FindDevicesCallback, N_("Refresh list") )
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    add_bool( "directx-wallpaper", 0, NULL, WALLPAPER_TEXT, WALLPAPER_LONGTEXT,
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              true )
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    set_description( N_("DirectX video output") )
    set_capability( "video output", 100 )
    add_shortcut( "directx" )
    set_callbacks( OpenVideo, CloseVideo )
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    /* FIXME: Hack to avoid unregistering our window class */
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    linked_with_a_crap_library_which_uses_atexit ()
vlc_module_end ()
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#if 0 /* FIXME */
    /* check if we registered a window class because we need to
     * unregister it */
    WNDCLASS wndclass;
    if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
        UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
#endif

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/*****************************************************************************
 * OpenVideo: allocate DirectX video thread output method
 *****************************************************************************
 * This function allocates and initialize the DirectX vout method.
 *****************************************************************************/
static int OpenVideo( vlc_object_t *p_this )
{
    vout_thread_t * p_vout = (vout_thread_t *)p_this;
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    vlc_value_t val;
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    HMODULE huser32;
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    /* Allocate structure */
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    p_vout->p_sys = calloc( 1, sizeof( vout_sys_t ) );
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    if( p_vout->p_sys == NULL )
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        return VLC_ENOMEM;
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    /* Initialisations */
    p_vout->pf_init = Init;
    p_vout->pf_end = End;
    p_vout->pf_manage = Manage;
    p_vout->pf_render = NULL;
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    p_vout->pf_display = FirstDisplay;
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    p_vout->p_sys->p_ddobject = NULL;
    p_vout->p_sys->p_display = NULL;
    p_vout->p_sys->p_current_surface = NULL;
    p_vout->p_sys->p_clipper = NULL;
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    p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
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    p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
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    p_vout->p_sys->i_changes = 0;
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    p_vout->p_sys->b_wallpaper = 0;
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    vlc_mutex_init( &p_vout->p_sys->lock );
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    SetRectEmpty( &p_vout->p_sys->rect_display );
    SetRectEmpty( &p_vout->p_sys->rect_parent );
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    /* Multimonitor stuff */
    p_vout->p_sys->hmonitor = NULL;
    p_vout->p_sys->p_display_driver = NULL;
    p_vout->p_sys->MonitorFromWindow = NULL;
    p_vout->p_sys->GetMonitorInfo = NULL;
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    if( (huser32 = GetModuleHandle( _T("USER32") ) ) )
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    {
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        p_vout->p_sys->MonitorFromWindow = (HMONITOR (WINAPI *)( HWND, DWORD ))
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            GetProcAddress( huser32, _T("MonitorFromWindow") );
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        p_vout->p_sys->GetMonitorInfo =
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#ifndef UNICODE
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            GetProcAddress( huser32, "GetMonitorInfoA" );
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#else
            GetProcAddress( huser32, _T("GetMonitorInfoW") );
#endif
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    }

    var_Create( p_vout, "overlay", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
    var_Create( p_vout, "directx-use-sysmem", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
    var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
    var_Create( p_vout, "directx-3buffering", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
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    var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
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    var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
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    var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
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    p_vout->p_sys->b_cursor_hidden = 0;
    p_vout->p_sys->i_lastmoved = mdate();
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    p_vout->p_sys->i_mouse_hide_timeout =
        var_GetInteger(p_vout, "mouse-hide-timeout") * 1000;
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    /* Set main window's size */
    p_vout->p_sys->i_window_width = p_vout->i_window_width;
    p_vout->p_sys->i_window_height = p_vout->i_window_height;

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    if ( !CreateEventThread( p_vout ) )
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        goto error;

    /* Initialise DirectDraw */
    if( DirectXInitDDraw( p_vout ) )
    {
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        msg_Err( p_vout, "cannot initialize DirectX DirectDraw" );
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        goto error;
    }

    /* Create the directx display */
    if( DirectXCreateDisplay( p_vout ) )
    {
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        msg_Err( p_vout, "cannot initialize DirectX DirectDraw" );
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        goto error;
    }

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    /* Variable to indicate if the window should be on top of others */
    /* Trigger a callback right now */
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    var_TriggerCallback( p_vout, "video-on-top" );
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    /* Variable to indicate if the window should be on top of others */
    /* Trigger a callback right now */
    var_Create( p_vout, "directx-wallpaper", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
    val.psz_string = _("Wallpaper");
    var_Change( p_vout, "directx-wallpaper", VLC_VAR_SETTEXT, &val, NULL );
    var_AddCallback( p_vout, "directx-wallpaper", WallpaperCallback, NULL );
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    var_TriggerCallback( p_vout, "directx-wallpaper" );
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    DisableScreensaver ( p_vout );
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    return VLC_SUCCESS;
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    CloseVideo( VLC_OBJECT(p_vout) );
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    return VLC_EGENERIC;
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}

/*****************************************************************************
 * Init: initialize DirectX video thread output method
 *****************************************************************************
 * This function create the directx surfaces needed by the output thread.
 * It is called at the beginning of the thread.
 *****************************************************************************/
static int Init( vout_thread_t *p_vout )
{
    int i_chroma_backup;
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    /* Get a few default parameters */
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    p_vout->p_sys->b_using_overlay = var_GetBool( p_vout, "overlay" );
    p_vout->p_sys->b_use_sysmem = var_GetBool( p_vout, "directx-use-sysmem" );
    p_vout->p_sys->b_hw_yuv = var_GetBool( p_vout, "directx-hw-yuv" );
    p_vout->p_sys->b_3buf_overlay = var_GetBool( p_vout, "directx-3buffering" );
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    /* Initialise DirectDraw if not already done.
     * We do this here because on multi-monitor systems we may have to
     * re-create the directdraw surfaces. */
    if( !p_vout->p_sys->p_ddobject &&
        DirectXInitDDraw( p_vout ) != VLC_SUCCESS )
    {
        msg_Err( p_vout, "cannot initialize DirectDraw" );
        return VLC_EGENERIC;
    }

    /* Create the directx display */
    if( !p_vout->p_sys->p_display &&
        DirectXCreateDisplay( p_vout ) != VLC_SUCCESS )
    {
        msg_Err( p_vout, "cannot initialize DirectDraw" );
        return VLC_EGENERIC;
    }
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    /* Initialize the output structure.
     * Since DirectDraw can do rescaling for us, stick to the default
     * coordinates and aspect. */
    p_vout->output.i_width  = p_vout->render.i_width;
    p_vout->output.i_height = p_vout->render.i_height;
    p_vout->output.i_aspect = p_vout->render.i_aspect;
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    p_vout->fmt_out = p_vout->fmt_in;
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    UpdateRects( p_vout, true );
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#define MAX_DIRECTBUFFERS 1
    /* Right now we use only 1 directbuffer because we don't want the
     * video decoder to decode directly into direct buffers as they are
     * created into video memory and video memory is _really_ slow */

    /* Choose the chroma we will try first. */
    switch( p_vout->render.i_chroma )
    {
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        case VLC_CODEC_YUYV:
            p_vout->output.i_chroma = VLC_CODEC_YUYV;
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            break;
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        case VLC_CODEC_UYVY:
            p_vout->output.i_chroma = VLC_CODEC_UYVY;
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            break;
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        case VLC_CODEC_YVYU:
            p_vout->output.i_chroma = VLC_CODEC_YVYU;
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            break;
        default:
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            p_vout->output.i_chroma = VLC_CODEC_YV12;
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            break;
    }

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    NewPictureVec( p_vout, p_vout->p_picture );
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    i_chroma_backup = p_vout->output.i_chroma;

    if( !I_OUTPUTPICTURES )
    {
        /* hmmm, it didn't work! Let's try commonly supported chromas */
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        if( p_vout->output.i_chroma != VLC_CODEC_I420 )
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        {
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            p_vout->output.i_chroma = VLC_CODEC_YV12;
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            NewPictureVec( p_vout, p_vout->p_picture );
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        }
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        if( !I_OUTPUTPICTURES )
        {
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            /* hmmm, it still didn't work! Let's try another one */
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            p_vout->output.i_chroma = VLC_CODEC_YUYV;
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            NewPictureVec( p_vout, p_vout->p_picture );
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        }
    }

    if( !I_OUTPUTPICTURES )
    {
        /* If it still didn't work then don't try to use an overlay */
        p_vout->output.i_chroma = i_chroma_backup;
        p_vout->p_sys->b_using_overlay = 0;
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        msg_Warn( p_vout, "Could not initialize directx overlay" ) ;
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        NewPictureVec( p_vout, p_vout->p_picture );
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    }

    /* Change the window title bar text */
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    PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
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    p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
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    return VLC_SUCCESS;
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}

/*****************************************************************************
 * End: terminate Sys video thread output method
 *****************************************************************************
 * Terminate an output method created by Create.
 * It is called at the end of the thread.
 *****************************************************************************/
static void End( vout_thread_t *p_vout )
{
    FreePictureVec( p_vout, p_vout->p_picture, I_OUTPUTPICTURES );
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    DirectXCloseDisplay( p_vout );
    DirectXCloseDDraw( p_vout );

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    return;
}

/*****************************************************************************
 * CloseVideo: destroy Sys video thread output method
 *****************************************************************************
 * Terminate an output method created by Create
 *****************************************************************************/
static void CloseVideo( vlc_object_t *p_this )
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{
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    vout_thread_t * p_vout = (vout_thread_t *)p_this;
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    StopEventThread( p_vout );
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    /* Make sure the wallpaper is restored */
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    var_DelCallback( p_vout, "directx-wallpaper", WallpaperCallback, NULL );
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    SwitchWallpaperMode( p_vout, false );
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    RestoreScreensaver( p_vout );
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    free( p_vout->p_sys );
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}

/*****************************************************************************
 * Manage: handle Sys events
 *****************************************************************************
 * This function should be called regularly by the video output thread.
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 * It returns a non null value if an error occurred.
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 *****************************************************************************/
static int Manage( vout_thread_t *p_vout )
{
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    /* If we do not control our window, we check for geometry changes
     * ourselves because the parent might not send us its events. */
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    vlc_mutex_lock( &p_vout->p_sys->lock );
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    if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
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    {
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        RECT rect_parent;
        POINT point;

        vlc_mutex_unlock( &p_vout->p_sys->lock );

        GetClientRect( p_vout->p_sys->hparent, &rect_parent );
        point.x = point.y = 0;
        ClientToScreen( p_vout->p_sys->hparent, &point );
        OffsetRect( &rect_parent, point.x, point.y );

        if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
        {
            p_vout->p_sys->rect_parent = rect_parent;

            /* This one is to force the update even if only
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             * the position has changed */
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            SetWindowPos( p_vout->p_sys->hwnd, 0, 1, 1,
                          rect_parent.right - rect_parent.left,
                          rect_parent.bottom - rect_parent.top, 0 );

            SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
                          rect_parent.right - rect_parent.left,
                          rect_parent.bottom - rect_parent.top, 0 );
        }
    }
    else
    {
        vlc_mutex_unlock( &p_vout->p_sys->lock );
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    }

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    /*
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     * Position Change
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     */
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    if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
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    {
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        p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;

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        /* Check if we are still on the same monitor */
        if( p_vout->p_sys->MonitorFromWindow &&
            p_vout->p_sys->hmonitor !=
                p_vout->p_sys->MonitorFromWindow( p_vout->p_sys->hwnd,
                                                  MONITOR_DEFAULTTONEAREST ) )
        {
            /* This will force the vout core to recreate the picture buffers */
            p_vout->i_changes |= VOUT_PICTURE_BUFFERS_CHANGE;
        }
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    }

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    /* autoscale toggle */
    if( p_vout->i_changes & VOUT_SCALE_CHANGE )
    {
        p_vout->i_changes &= ~VOUT_SCALE_CHANGE;

        p_vout->b_autoscale = var_GetBool( p_vout, "autoscale" );
        p_vout->i_zoom = (int) ZOOM_FP_FACTOR;

        UpdateRects( p_vout, true );
    }

    /* scaling factor */
    if( p_vout->i_changes & VOUT_ZOOM_CHANGE )
    {
        p_vout->i_changes &= ~VOUT_ZOOM_CHANGE;

        p_vout->b_autoscale = false;
        p_vout->i_zoom =
            (int)( ZOOM_FP_FACTOR * var_GetFloat( p_vout, "scale" ) );
        UpdateRects( p_vout, true );
    }

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    /* Check for cropping / aspect changes */
    if( p_vout->i_changes & VOUT_CROP_CHANGE ||
        p_vout->i_changes & VOUT_ASPECT_CHANGE )
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    {
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        p_vout->i_changes &= ~VOUT_CROP_CHANGE;
        p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;

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        p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
        p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
        p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
        p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
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        p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
        p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
        p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
        p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
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        UpdateRects( p_vout, true );
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    }

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    /* We used to call the Win32 PeekMessage function here to read the window
     * messages. But since window can stay blocked into this function for a
     * long time (for example when you move your window on the screen), I
     * decided to isolate PeekMessage in another thread. */

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    if( p_vout->p_sys->i_changes & DX_WALLPAPER_CHANGE )
    {
        SwitchWallpaperMode( p_vout, !p_vout->p_sys->b_wallpaper );
        p_vout->p_sys->i_changes &= ~DX_WALLPAPER_CHANGE;
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        DirectDrawUpdateOverlay( p_vout );
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    }

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    /*
     * Fullscreen change
     */
    if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
        || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
    {
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        Win32ToggleFullscreen( p_vout );
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        p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
        p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
    }

    /*
     * Pointer change
     */
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    if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
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        (mdate() - p_vout->p_sys->i_lastmoved) >
            p_vout->p_sys->i_mouse_hide_timeout )
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    {
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        POINT point;
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        HWND hwnd;
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        /* Hide the cursor only if it is inside our window */
        GetCursorPos( &point );
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        hwnd = WindowFromPoint(point);
        if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
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        {
            PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
        }
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        else
        {
            p_vout->p_sys->i_lastmoved = mdate();
        }
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    }

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    /*
     * "Always on top" status change
     */
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    if( p_vout->p_sys->b_on_top_change )
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    {
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        vlc_value_t val;
        HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );

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        var_Get( p_vout, "video-on-top", &val );
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        /* Set the window on top if necessary */
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        if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
                           & WS_EX_TOPMOST ) )
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        {
            CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
                           MF_BYCOMMAND | MFS_CHECKED );
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            SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
                          SWP_NOSIZE | SWP_NOMOVE );
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        }
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        else
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        /* The window shouldn't be on top */
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        if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
                           & WS_EX_TOPMOST ) )
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        {
            CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
                           MF_BYCOMMAND | MFS_UNCHECKED );
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            SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
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                          SWP_NOSIZE | SWP_NOMOVE );
        }
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        p_vout->p_sys->b_on_top_change = false;
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    }

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    /* Check if the event thread is still running */
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    if( !vlc_object_alive (p_vout->p_sys->p_event) )
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    {
        return VLC_EGENERIC; /* exit */
    }
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    return VLC_SUCCESS;
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}

/*****************************************************************************
 * Display: displays previously rendered output
 *****************************************************************************
 * This function sends the currently rendered image to the display, wait until
 * it is displayed and switch the two rendering buffers, preparing next frame.
 *****************************************************************************/
static void Display( vout_thread_t *p_vout, picture_t *p_pic )
{
    HRESULT dxresult;

    if( (p_vout->p_sys->p_display == NULL) )
    {
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        msg_Warn( p_vout, "no display!" );
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        return;
    }

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    /* Our surface can be lost so be sure to check this
     * and restore it if need be */
    if( IDirectDrawSurface2_IsLost( p_vout->p_sys->p_display )
        == DDERR_SURFACELOST )
    {
        if( IDirectDrawSurface2_Restore( p_vout->p_sys->p_display ) == DD_OK &&
            p_vout->p_sys->b_using_overlay )
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            DirectDrawUpdateOverlay( p_vout );
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    }

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    if( !p_vout->p_sys->b_using_overlay )
    {
        DDBLTFX  ddbltfx;

        /* We ask for the "NOTEARING" option */
        memset( &ddbltfx, 0, sizeof(DDBLTFX) );
        ddbltfx.dwSize = sizeof(DDBLTFX);
        ddbltfx.dwDDFX = DDBLTFX_NOTEARING;

        /* Blit video surface to display */
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        dxresult = IDirectDrawSurface2_Blt( p_vout->p_sys->p_display,
                                            &p_vout->p_sys->rect_dest_clipped,
                                            p_pic->p_sys->p_surface,
                                            &p_vout->p_sys->rect_src_clipped,
                                            DDBLT_ASYNC, &ddbltfx );
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        if( dxresult != DD_OK )
        {
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            msg_Warn( p_vout, "could not blit surface (error %li)", dxresult );
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            return;
        }
    }
    else /* using overlay */
    {
        /* Flip the overlay buffers if we are using back buffers */
        if( p_pic->p_sys->p_front_surface == p_pic->p_sys->p_surface )
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        {
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            return;
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        }
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        dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
                                             NULL, DDFLIP_WAIT );
        if( dxresult != DD_OK )
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        {
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            msg_Warn( p_vout, "could not flip overlay (error %li)", dxresult );
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        }
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        /* set currently displayed pic */
        p_vout->p_sys->p_current_surface = p_pic->p_sys->p_front_surface;
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        /* Lock surface to get all the required info */
        if( DirectXLockSurface( p_vout, p_pic ) )
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        {
            /* AAARRGG */
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            msg_Warn( p_vout, "cannot lock surface" );
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            return;
        }
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        DirectXUnlockSurface( p_vout, p_pic );
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    }
}

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/*
** this function is only used once when the first picture is received
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** this function will show the video window once video is ready for
** display.
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*/
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static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
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{
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    /* get initial picture rendered on overlay surface */
    Display(p_vout, p_pic);

    IDirectDraw_WaitForVerticalBlank(p_vout->p_sys->p_ddobject,
            DDWAITVB_BLOCKBEGIN, NULL);

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    if( p_vout->p_sys->b_using_overlay )
    {
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        HBRUSH brush = CreateSolidBrush( p_vout->p_sys->i_rgb_colorkey );
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        /* set the colorkey as the backgound brush for the video window */
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        SetClassLongPtr( p_vout->p_sys->hvideownd, GCLP_HBRBACKGROUND, (LONG_PTR)brush );
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    }
    /*
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    ** Video window is initially hidden, show it now since we got a
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    ** picture to show.
    */
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    SetWindowPos( p_vout->p_sys->hvideownd, NULL, 0, 0, 0, 0,
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        SWP_ASYNCWINDOWPOS|
        SWP_FRAMECHANGED|
        SWP_SHOWWINDOW|
        SWP_NOMOVE|
        SWP_NOSIZE|
        SWP_NOZORDER );
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    /* use and restores proper display function for further pictures */
    p_vout->pf_display = Display;
}

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/* following functions are local */

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/*****************************************************************************
 * DirectXEnumCallback: Device enumeration
 *****************************************************************************
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 * This callback function is called by DirectDraw once for each
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 * available DirectDraw device.
 *****************************************************************************/
BOOL WINAPI DirectXEnumCallback( GUID* p_guid, LPTSTR psz_desc,
                                 LPTSTR psz_drivername, VOID* p_context,
                                 HMONITOR hmon )
{
    vout_thread_t *p_vout = (vout_thread_t *)p_context;
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    vlc_value_t device;

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    msg_Dbg( p_vout, "DirectXEnumCallback: %s, %s", psz_desc, psz_drivername );

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    if( hmon )
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    {
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        var_Get( p_vout, "directx-device", &device );

        if( ( !device.psz_string || !*device.psz_string ) &&
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            hmon == p_vout->p_sys->hmonitor )
        {
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            free( device.psz_string );
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        }
        else if( strcmp( psz_drivername, device.psz_string ) == 0 )
        {
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            MONITORINFO monitor_info;
            monitor_info.cbSize = sizeof( MONITORINFO );
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            if( p_vout->p_sys->GetMonitorInfo( hmon, &monitor_info ) )
            {
                RECT rect;

                /* Move window to the right screen */
                GetWindowRect( p_vout->p_sys->hwnd, &rect );
                if( !IntersectRect( &rect, &rect, &monitor_info.rcWork ) )
                {
                    rect.left = monitor_info.rcWork.left;
                    rect.top = monitor_info.rcWork.top;
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                    msg_Dbg( p_vout, "DirectXEnumCallback: setting window "
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                             "position to %ld,%ld", rect.left, rect.top );
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                    SetWindowPos( p_vout->p_sys->hwnd, NULL,
                                  rect.left, rect.top, 0, 0,
                                  SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE );
                }
            }

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            p_vout->p_sys->hmonitor = hmon;
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            free( device.psz_string );
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        }
        else
        {
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            free( device.psz_string );
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            return TRUE; /* Keep enumerating */
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        }

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        msg_Dbg( p_vout, "selecting %s, %s", psz_desc, psz_drivername );
        p_vout->p_sys->p_display_driver = malloc( sizeof(GUID) );
        if( p_vout->p_sys->p_display_driver )
            memcpy( p_vout->p_sys->p_display_driver, p_guid, sizeof(GUID) );
    }

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    return TRUE; /* Keep enumerating */
}

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/*****************************************************************************
 * DirectXInitDDraw: Takes care of all the DirectDraw initialisations
 *****************************************************************************
 * This function initialise and allocate resources for DirectDraw.
 *****************************************************************************/
static int DirectXInitDDraw( vout_thread_t *p_vout )
{
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    HRESULT dxresult;
    HRESULT (WINAPI *OurDirectDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
    HRESULT (WINAPI *OurDirectDrawEnumerateEx)( LPDDENUMCALLBACKEXA, LPVOID,
                                                DWORD );
    LPDIRECTDRAW p_ddobject;
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    msg_Dbg( p_vout, "DirectXInitDDraw" );

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    /* Load direct draw DLL */
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    p_vout->p_sys->hddraw_dll = LoadLibrary(_T("DDRAW.DLL"));
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    if( p_vout->p_sys->hddraw_dll == NULL )
    {
        msg_Warn( p_vout, "DirectXInitDDraw failed loading ddraw.dll" );
        goto error;
    }
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    OurDirectDrawCreate =
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      (void *)GetProcAddress( p_vout->p_sys->hddraw_dll,
                              _T("DirectDrawCreate") );
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    if( OurDirectDrawCreate == NULL )
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    {
        msg_Err( p_vout, "DirectXInitDDraw failed GetProcAddress" );
        goto error;
    }

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    OurDirectDrawEnumerateEx =
      (void *)GetProcAddress( p_vout->p_sys->hddraw_dll,
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#ifndef UNICODE
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                              "DirectDrawEnumerateExA" );
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#else
                              _T("DirectDrawEnumerateExW") );
#endif
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    if( OurDirectDrawEnumerateEx && p_vout->p_sys->MonitorFromWindow )
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    {
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        vlc_value_t device;

        var_Get( p_vout, "directx-device", &device );
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        if( device.psz_string )
        {
            msg_Dbg( p_vout, "directx-device: %s", device.psz_string );
            free( device.psz_string );
        }
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        p_vout->p_sys->hmonitor =
            p_vout->p_sys->MonitorFromWindow( p_vout->p_sys->hwnd,
                                              MONITOR_DEFAULTTONEAREST );

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        /* Enumerate displays */
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        OurDirectDrawEnumerateEx( DirectXEnumCallback, p_vout,
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                                  DDENUM_ATTACHEDSECONDARYDEVICES );
    }

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    /* Initialize DirectDraw now */
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    dxresult = OurDirectDrawCreate( p_vout->p_sys->p_display_driver,
                                    &p_ddobject, NULL );
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    if( dxresult != DD_OK )
    {
        msg_Err( p_vout, "DirectXInitDDraw cannot initialize DDraw" );
        goto error;
    }

    /* Get the IDirectDraw2 interface */
    dxresult = IDirectDraw_QueryInterface( p_ddobject, &IID_IDirectDraw2,
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                                        &p_vout->p_sys->p_ddobject );
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    /* Release the unused interface */
    IDirectDraw_Release( p_ddobject );
    if( dxresult != DD_OK )
    {
        msg_Err( p_vout, "cannot get IDirectDraw2 interface" );
        goto error;
    }

    /* Set DirectDraw Cooperative level, ie what control we want over Windows
     * display */
    dxresult = IDirectDraw2_SetCooperativeLevel( p_vout->p_sys->p_ddobject,
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                                                 NULL, DDSCL_NORMAL );
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    if( dxresult != DD_OK )
    {
        msg_Err( p_vout, "cannot set direct draw cooperative level" );
        goto error;
    }

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    /* Get the size of the current display device */
    if( p_vout->p_sys->hmonitor && p_vout->p_sys->GetMonitorInfo )
    {
        MONITORINFO monitor_info;
        monitor_info.cbSize = sizeof( MONITORINFO );
        p_vout->p_sys->GetMonitorInfo( p_vout->p_sys->hmonitor,
                                       &monitor_info );
        p_vout->p_sys->rect_display = monitor_info.rcMonitor;
    }
    else
    {
        p_vout->p_sys->rect_display.left = 0;
        p_vout->p_sys->rect_display.top = 0;
        p_vout->p_sys->rect_display.right  = GetSystemMetrics(SM_CXSCREEN);
        p_vout->p_sys->rect_display.bottom = GetSystemMetrics(SM_CYSCREEN);
    }

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    msg_Dbg( p_vout, "screen dimensions (%lix%li,%lix%li)",
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             p_vout->p_sys->rect_display.left,
             p_vout->p_sys->rect_display.top,
             p_vout->p_sys->rect_display.right,
             p_vout->p_sys->rect_display.bottom );
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    /* Probe the capabilities of the hardware */
    DirectXGetDDrawCaps( p_vout );

    msg_Dbg( p_vout, "End DirectXInitDDraw" );
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    return VLC_SUCCESS;
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 error:
    if( p_vout->p_sys->p_ddobject )
        IDirectDraw2_Release( p_vout->p_sys->p_ddobject );
    if( p_vout->p_sys->hddraw_dll )
        FreeLibrary( p_vout->p_sys->hddraw_dll );
    p_vout->p_sys->hddraw_dll = NULL;
    p_vout->p_sys->p_ddobject = NULL;
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    return VLC_EGENERIC;
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}

/*****************************************************************************
 * DirectXCreateDisplay: create the DirectDraw display.
 *****************************************************************************
 * Create and initialize display according to preferences specified in the vout
 * thread fields.
 *****************************************************************************/
static int DirectXCreateDisplay( vout_thread_t *p_vout )
{
    HRESULT              dxresult;
    DDSURFACEDESC        ddsd;
    LPDIRECTDRAWSURFACE  p_display;

    msg_Dbg( p_vout, "DirectXCreateDisplay" );

    /* Now get the primary surface. This surface is what you actually see
     * on your screen */
    memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
    ddsd.dwSize = sizeof(DDSURFACEDESC);
    ddsd.dwFlags = DDSD_CAPS;
    ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;

    dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
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                                           &ddsd, &p_display, NULL );
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    if( dxresult != DD_OK )
    {
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        msg_Err( p_vout, "cannot get primary surface (error %li)", dxresult );
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        return VLC_EGENERIC;
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    }

    dxresult = IDirectDrawSurface_QueryInterface( p_display,
                                         &IID_IDirectDrawSurface2,
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                                         &p_vout->p_sys->p_display );
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    /* Release the old interface */
    IDirectDrawSurface_Release( p_display );
    if ( dxresult != DD_OK )
    {
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        msg_Err( p_vout, "cannot query IDirectDrawSurface2 interface "
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                         "(error %li)", dxresult );
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        return VLC_EGENERIC;
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    }

    /* The clipper will be used only in non-overlay mode */
    DirectXCreateClipper( p_vout );

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    /* Make sure the colorkey will be painted */
    p_vout->p_sys->i_colorkey = 1;
    p_vout->p_sys->i_rgb_colorkey =
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        DirectXFindColorkey( p_vout, &p_vout->p_sys->i_colorkey );
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    UpdateRects( p_vout, true );
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    return VLC_SUCCESS;
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}

/*****************************************************************************
 * DirectXCreateClipper: Create a clipper that will be used when blitting the
 *                       RGB surface to the main display.
 *****************************************************************************
 * This clipper prevents us to modify by mistake anything on the screen
 * which doesn't belong to our window. For example when a part of our video
 * window is hidden by another window.
 *****************************************************************************/
static int DirectXCreateClipper( vout_thread_t *p_vout )
{
    HRESULT dxresult;

    msg_Dbg( p_vout, "DirectXCreateClipper" );

    /* Create the clipper */
    dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
                                           &p_vout->p_sys->p_clipper, NULL );
    if( dxresult != DD_OK )
    {
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        msg_Warn( p_vout, "cannot create clipper (error %li)", dxresult );
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        goto error;
    }

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    /* Associate the clipper to the window */
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    dxresult = IDirectDrawClipper_SetHWnd( p_vout->p_sys->p_clipper, 0,
                                           p_vout->p_sys->hvideownd );
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    if( dxresult != DD_OK )
    {
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        msg_Warn( p_vout, "cannot attach clipper to window (error %li)",
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                          dxresult );
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        goto error;
    }

    /* associate the clipper with the surface */
    dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
                                             p_vout->p_sys->p_clipper);
    if( dxresult != DD_OK )
    {
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        msg_Warn( p_vout, "cannot attach clipper to surface (error %li)",
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                          dxresult );
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        goto error;
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    }
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    return VLC_SUCCESS;
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 error:
    if( p_vout->p_sys->p_clipper )
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    {
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        IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
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    }
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    p_vout->p_sys->p_clipper = NULL;
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    return VLC_EGENERIC;
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}

/*****************************************************************************
 * DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
 *****************************************************************************
 * The best method of display is with an YUV overlay because the YUV->RGB
 * conversion is done in hardware.
 * You can also create a plain RGB surface.
 * ( Maybe we could also try an RGB overlay surface, which could have hardware
 * scaling and which would also be faster in window mode because you don't
 * need to do any blitting to the main display...)
 *****************************************************************************/
static int DirectXCreateSurface( vout_thread_t *p_vout,
                                 LPDIRECTDRAWSURFACE2 *pp_surface_final,
                                 int i_chroma, int b_overlay,
                                 int i_backbuffers )
{
    HRESULT dxresult;
    LPDIRECTDRAWSURFACE p_surface;
    DDSURFACEDESC ddsd;

    /* Create the video surface */
    if( b_overlay )
    {
        /* Now try to create the YUV overlay surface.
         * This overlay will be displayed on top of the primary surface.
         * A color key is used to determine whether or not the overlay will be
         * displayed, ie the overlay will be displayed in place of the primary
         * surface wherever the primary surface will have this color.
         * The video window has been created with a background of this color so
         * the overlay will be only displayed on top of this window */

        memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
        ddsd.dwSize = sizeof(DDSURFACEDESC);
        ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
        ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
        ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
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        ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
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        ddsd.dwFlags |= (i_backbuffers ? DDSD_BACKBUFFERCOUNT : 0);
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        ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY;
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        ddsd.ddsCaps.dwCaps |= (i_backbuffers ? DDSCAPS_COMPLEX | DDSCAPS_FLIP
                                : 0 );
        ddsd.dwHeight = p_vout->render.i_height;
        ddsd.dwWidth = p_vout->render.i_width;
        ddsd.dwBackBufferCount = i_backbuffers;

        dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
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                                               &ddsd, &p_surface, NULL );
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        if( dxresult != DD_OK )
        {
            *pp_surface_final = NULL;
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            return VLC_EGENERIC;
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        }
    }

    if( !b_overlay )
    {