1. 02 Jun, 2021 2 commits
  2. 01 Jun, 2021 2 commits
  3. 31 May, 2021 1 commit
  4. 29 May, 2021 16 commits
  5. 27 May, 2021 6 commits
  6. 25 May, 2021 2 commits
    • Salah-Eddin Shaban's avatar
      Freetype: use FT_Glyph_Stroke to create outlines · 074b4f3c
      Salah-Eddin Shaban authored and Salah-Eddin Shaban's avatar Salah-Eddin Shaban committed
      FT_Glyph_Stroke is more tolerant of font files that do not follow
      contour orientation conventions, like Helvetica Neue.
      It also creates unfilled outline glyphs that can be more efficiently
      Fixes #21043
    • Steve Lhomme's avatar
      d3d11: remove Query based rendering wait · 141e07e1
      Steve Lhomme authored
      It is imprecise and on seek it may wait a lot of time as, while it's waiting,
      the decoder threads will flood new frames, delaying that much longer until the
      ID3D11DeviceContext is finished doing things. This workaround did more harm
      than good.
      Now that we have ID3D11Fence support (any recent Win10) the query based system
      should not be used. For older Windows using D3D11 we'll have less precise
      estimation of the time it took to actually render, meaning the frame drop will
      be less effective.
  7. 24 May, 2021 2 commits
  8. 23 May, 2021 9 commits