1. 01 Jun, 2021 6 commits
  2. 31 May, 2021 2 commits
  3. 30 May, 2021 1 commit
  4. 29 May, 2021 19 commits
  5. 28 May, 2021 2 commits
    • Alexandre Janniaux's avatar
      src: remove libtool version for iOS/tvOS · 2ccd4e6b
      Alexandre Janniaux authored and Felix Paul Kühne's avatar Felix Paul Kühne committed
      The libtool versionning is there to handle linkage compatibility during
      runtime with older/more recent version of the libraries. On iOS and
      tvOS, the dynamic libraries MUST be shipped in a framework. A framework
      already provides its own way of handling versionning, and applications
      cannot install global dynamic libraries (except maybe on jailbroken
      devices) so cannot really use the libtool versionning features for
      anything.
      2ccd4e6b
    • Alexandre Janniaux's avatar
      lib: remove libtool version for iOS/tvOS · eab777c5
      Alexandre Janniaux authored and Felix Paul Kühne's avatar Felix Paul Kühne committed
      The libtool versionning is there to handle linkage compatibility during
      runtime with older/more recent version of the libraries. On iOS and
      tvOS, the dynamic libraries MUST be shipped in a framework. A framework
      already provides its own way of handling versionning, and applications
      cannot install global dynamic libraries (except maybe on jailbroken
      devices) so cannot really use the libtool versionning features for
      anything.
      eab777c5
  6. 27 May, 2021 7 commits
  7. 25 May, 2021 2 commits
    • Salah-Eddin Shaban's avatar
      Freetype: use FT_Glyph_Stroke to create outlines · 074b4f3c
      Salah-Eddin Shaban authored and Salah-Eddin Shaban's avatar Salah-Eddin Shaban committed
      FT_Glyph_Stroke is more tolerant of font files that do not follow
      contour orientation conventions, like Helvetica Neue.
      It also creates unfilled outline glyphs that can be more efficiently
      blended.
      
      Fixes #21043
      074b4f3c
    • Steve Lhomme's avatar
      d3d11: remove Query based rendering wait · 141e07e1
      Steve Lhomme authored
      It is imprecise and on seek it may wait a lot of time as, while it's waiting,
      the decoder threads will flood new frames, delaying that much longer until the
      ID3D11DeviceContext is finished doing things. This workaround did more harm
      than good.
      
      Now that we have ID3D11Fence support (any recent Win10) the query based system
      should not be used. For older Windows using D3D11 we'll have less precise
      estimation of the time it took to actually render, meaning the frame drop will
      be less effective.
      141e07e1
  8. 24 May, 2021 1 commit