Welcome to VLC for Unity on Windows! For reference, you need to a bunch of components to get this working: - libvlc.dll, libvlccore.dll (and its plugins in /libs folder): These are nightly build DLLs of the VLC player libraries https://code.videolan.org/videolan/vlc - Custom build of libvlcsharp, the official VideoLAN C# binding to libvlc https://code.videolan.org/videolan/LibVLCSharp - VLCUnityPlugin.dll, the VLC-Unity native plugin https://code.videolan.org/mfkl/vlc-unity This is all included in this package and it all works automatically for you. LibVLCSharp docs (not Unity specific) https://code.videolan.org/videolan/LibVLCSharp/blob/3.x/docs/getting_started.md !! You need to set your Unity target platform to "PC, Mac & Linux Standalone" to target Windows classic. Go for the x86_64 architecture. The scene from Assets/VLC-Unity-Windows/Scripts/main.unity provides a way to get started quickly. Regarding the integration code that you need, you will find it in UseRenderingPlugin.cs. First, you need to load the native libraries: ``` Core.Initialize(UnityEngine.Application.dataPath); ``` You can then create LibVLCSharp objects ``` LibVLC = new LibVLC(); MediaPlayer = new MediaPlayer(LibVLC); ``` The frame updating is done in a Unity coroutine or Update() function ``` IntPtr texptr = MediaPlayer.GetFrame(out bool updated); if (updated) { tex.UpdateExternalTexture(texptr); } ``` See Update() function for more details. Once that is all setup, you can create a new Media and start playback like so ``` MediaPlayer.Play(new Media(LibVLC, "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4", FromType.FromLocation)); ``` To get up and running easily and quickly, I recommend you load the Assets/VLC-Unity-Windows/Scripts/main.unity scene and get started from there. The few lines of setup code I mentioned above are located in UseRenderingPlugin.cs.