Commit 775fb2b1 authored by Martin Finkel's avatar Martin Finkel
Browse files

docs: add more links to the online docs

parent e80d4498
......@@ -11,7 +11,7 @@ It includes [best practices](https://code.videolan.org/videolan/LibVLCSharp/blob
For reference, you need to a bunch of components to get this working:
- libvlc.dll, libvlccore.dll (and its plugins in /libs folder): These are nightly build DLLs of the VLC player libraries https://code.videolan.org/videolan/vlc
- Custom build of libvlcsharp, the official VideoLAN C# binding to libvlc https://code.videolan.org/videolan/LibVLCSharp
- VLCUnityPlugin.dll, the VLC-Unity native plugin https://code.videolan.org/mfkl/vlc-unity
- VLCUnityPlugin.dll, the VLC-Unity native plugin https://code.videolan.org/videolan/vlc-unity
This is all included in this package and it all works automatically for you.
......@@ -53,4 +53,8 @@ MediaPlayer.Play(new Media(LibVLC, "http://commondatastorage.googleapis.com/gtv-
```
To get up and running easily and quickly, I recommend you load the Assets/VLC-Unity-Windows/Scripts/main.unity scene and get started from there.
The few lines of setup code I mentioned above are located in UseRenderingPlugin.cs.
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The few lines of setup code I mentioned above are located in UseRenderingPlugin.cs.
For more API usage information, explore our [online docs](https://code.videolan.org/videolan/LibVLCSharp/-/blob/master/docs/home.md).
Your question might have been answered on [StackOverflow](https://stackoverflow.com/questions/tagged/libvlcsharp).
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