Commit 0beb8feb authored by Martin Finkel's avatar Martin Finkel

Add minimal playback Android sample

parent 2d9704b6
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{84dd83c5-0fe3-4294-9419-09e7c8ba324f}</TemplateGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LibVLCSharp.Android</RootNamespace>
<AssemblyName>LibVLCSharp.Android</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>PdbOnly</DebugType>
<DebugSymbols>True</DebugSymbols>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\main.axml">
<SubType>Designer</SubType>
</AndroidResource>
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\values\dimens.xml" />
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
<AndroidResource Include="Resources\values\strings.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="LibVLCSharp">
<Version>0.5.0</Version>
</PackageReference>
<PackageReference Include="VideoLAN.LibVLC.Android">
<Version>3.0.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
using System;
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using VideoView = LibVLCSharp.Platforms.Android.VideoView;
using LibVLCSharp.Shared;
namespace LibVLCSharp.Android
{
[Activity(Label = "@string/app_name", MainLauncher = true)]
public class MainActivity : Activity
{
VideoView _videoView;
LibVLC _libVLC;
MediaPlayer _mediaPlayer;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.main);
}
protected override void OnResume()
{
base.OnResume();
Core.Initialize();
_libVLC = new LibVLC();
_mediaPlayer = new MediaPlayer(_libVLC);
_videoView = new VideoView(this) { MediaPlayer = _mediaPlayer };
AddContentView(_videoView, new LinearLayout.LayoutParams(ViewGroup.LayoutParams.WrapContent, ViewGroup.LayoutParams.WrapContent));
var media = new Media(_libVLC, "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4", FromType.FromLocation);
var configuration = new MediaConfiguration();
configuration.EnableHardwareDecoding();
media.AddOption(configuration);
_videoView.MediaPlayer.Play(media);
}
protected override void OnPause()
{
base.OnPause();
_videoView.MediaPlayer.Stop();
_videoView.Dispose();
}
}
}
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="LibVLCSharp.Android.LibVLCSharp.Android">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true"></application>
</manifest>
\ No newline at end of file
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LibVLCSharp.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LibVLCSharp.Android")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
\ No newline at end of file
#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("LibVLCSharp.Android.Resource", IsApplication=true)]
namespace LibVLCSharp.Android
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Color
{
// aapt resource value: 0x7f050002
public const int colorAccent = 2131034114;
// aapt resource value: 0x7f050000
public const int colorPrimary = 2131034112;
// aapt resource value: 0x7f050001
public const int colorPrimaryDark = 2131034113;
// aapt resource value: 0x7f050003
public const int ic_launcher_background = 2131034115;
static Color()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Color()
{
}
}
public partial class Dimension
{
// aapt resource value: 0x7f060000
public const int fab_margin = 2131099648;
static Dimension()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Dimension()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int main = 2130903040;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
public partial class Mipmap
{
// aapt resource value: 0x7f020000
public const int ic_launcher = 2130837504;
// aapt resource value: 0x7f020001
public const int ic_launcher_foreground = 2130837505;
// aapt resource value: 0x7f020002
public const int ic_launcher_round = 2130837506;
static Mipmap()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Mipmap()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040001
public const int action_settings = 2130968577;
// aapt resource value: 0x7f040000
public const int app_name = 2130968576;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
</LinearLayout>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
\ No newline at end of file
<resources>
<string name="app_name">LibVLCSharp.Android</string>
<string name="action_settings">Settings</string>
</resources>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#2c3e50</color>
<color name="colorPrimaryDark">#1B3147</color>
<color name="colorAccent">#3498db</color>
</resources>
<resources>
<dimen name="fab_margin">16dp</dimen>
</resources>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#2C3E50</color>
</resources>
\ No newline at end of file
......@@ -39,6 +39,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gestures.Android", "Gesture
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gestures.iOS", "Gestures\Gestures\Gestures.iOS\Gestures.iOS.csproj", "{ED5D385E-1D4E-4352-8650-70589192B258}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "MinimalPlayback", "MinimalPlayback", "{C6916887-253A-4D85-A8EF-424A5FF827F3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LibVLCSharp.Android", "MinimalPlayback\LibVLCSharp.Android\LibVLCSharp.Android.csproj", "{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
......@@ -675,10 +679,61 @@ Global
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{ED5D385E-1D4E-4352-8650-70589192B258}.Release|x64.ActiveCfg = Release|iPhone
{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6}.Ad-Hoc|Any CPU.ActiveCfg = Release|Any CPU
{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6}.Ad-Hoc|Any CPU.Build.0 = Release|Any CPU
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{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6}.AppStore|iPhone.Build.0 = Release|Any CPU
{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6}.AppStore|iPhone.Deploy.0 = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{3BC0AC7E-3B3B-4D3F-9CC0-B2BDECC460A6} = {C6916887-253A-4D85-A8EF-424A5FF827F3}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {64059D97-04D2-48E0-8C15-7B26ACA0E11D}
EndGlobalSection
......
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