Commit ad272f5f authored by Martin Finkel's avatar Martin Finkel
Browse files

Update README

Add Xamarin.Mac (Cocoa) to supported platforms
parent 0a1952d1
...@@ -56,6 +56,7 @@ Most things you can achieve with the regular VLC desktop app, you can also achie ...@@ -56,6 +56,7 @@ Most things you can achieve with the regular VLC desktop app, you can also achie
- Xamarin.Android - Xamarin.Android
- Xamarin.iOS - Xamarin.iOS
- Xamarin.Mac
- Xamarin.Forms - Xamarin.Forms
- Windows (WPF) - Windows (WPF)
...@@ -68,7 +69,7 @@ The first is `libvlc`, which is the actual VLC engine written mostly in C/C++ an ...@@ -68,7 +69,7 @@ The first is `libvlc`, which is the actual VLC engine written mostly in C/C++ an
The second package you need is LibVLCSharp, the .NET wrapper that consumes `libvlc` and allows you to interact with native code from C#/F#. The second package you need is LibVLCSharp, the .NET wrapper that consumes `libvlc` and allows you to interact with native code from C#/F#.
```cmd ```cmd
dotnet add package LibVLCSharp --version 0.0.1-alpha2 dotnet add package LibVLCSharp
``` ```
https://www.nuget.org/packages/LibVLCSharp https://www.nuget.org/packages/LibVLCSharp
...@@ -76,7 +77,7 @@ https://www.nuget.org/packages/LibVLCSharp ...@@ -76,7 +77,7 @@ https://www.nuget.org/packages/LibVLCSharp
If you plan to use LibVLCSharp with Xamarin.Forms, you need to install LibVLCSharp.Forms instead (which references LibVLCSharp). If you plan to use LibVLCSharp with Xamarin.Forms, you need to install LibVLCSharp.Forms instead (which references LibVLCSharp).
```cmd ```cmd
dotnet add package LibVLCSharp.Forms --version 0.0.1-alpha dotnet add package LibVLCSharp.Forms
``` ```
https://www.nuget.org/packages/LibVLCSharp.Forms/ https://www.nuget.org/packages/LibVLCSharp.Forms/
...@@ -104,7 +105,7 @@ Notably, make sure to call `LibVLCSharpFormsRenderer.Init()` in your platform sp ...@@ -104,7 +105,7 @@ Notably, make sure to call `LibVLCSharpFormsRenderer.Init()` in your platform sp
## Roadmap ## Roadmap
- macOS (using Cocoa with Xamarin.Mac, GTK) - macOS (using GTK)
- Linux (using GTK) - Linux (using GTK)
- Windows 10 (using UWP, GTK) - Windows 10 (using UWP, GTK)
- Game engines (Unity, Unreal, Godot) - Game engines (Unity, Unreal, Godot)
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