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Martin Finkel
LibVLCSharp
Commits
ad272f5f
Commit
ad272f5f
authored
Jul 30, 2018
by
Martin Finkel
Browse files
Update README
Add Xamarin.Mac (Cocoa) to supported platforms
parent
0a1952d1
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README.md
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ad272f5f
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@@ -56,6 +56,7 @@ Most things you can achieve with the regular VLC desktop app, you can also achie
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Xamarin.Android
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Xamarin.iOS
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Xamarin.Mac
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Xamarin.Forms
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Windows (WPF)
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@@ -68,7 +69,7 @@ The first is `libvlc`, which is the actual VLC engine written mostly in C/C++ an
The second package you need is LibVLCSharp, the .NET wrapper that consumes
`libvlc`
and allows you to interact with native code from C#/F#.
```
cmd
dotnet add package LibVLCSharp
--version 0.0.1-alpha2
dotnet add package LibVLCSharp
```
https://www.nuget.org/packages/LibVLCSharp
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@@ -76,7 +77,7 @@ https://www.nuget.org/packages/LibVLCSharp
If you plan to use LibVLCSharp with Xamarin.Forms, you need to install LibVLCSharp.Forms instead (which references LibVLCSharp).
```
cmd
dotnet add package LibVLCSharp.Forms
--version 0.0.1-alpha
dotnet add package LibVLCSharp.Forms
```
https://www.nuget.org/packages/LibVLCSharp.Forms/
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@@ -104,7 +105,7 @@ Notably, make sure to call `LibVLCSharpFormsRenderer.Init()` in your platform sp
## Roadmap
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macOS (using
Cocoa with Xamarin.Mac,
GTK)
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macOS (using GTK)
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Linux (using GTK)
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Windows 10 (using UWP, GTK)
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Game engines (Unity, Unreal, Godot)
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