Commit ad272f5f authored by Martin Finkel's avatar Martin Finkel
Browse files


Add Xamarin.Mac (Cocoa) to supported platforms
parent 0a1952d1
......@@ -56,6 +56,7 @@ Most things you can achieve with the regular VLC desktop app, you can also achie
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac
- Xamarin.Forms
- Windows (WPF)
......@@ -68,7 +69,7 @@ The first is `libvlc`, which is the actual VLC engine written mostly in C/C++ an
The second package you need is LibVLCSharp, the .NET wrapper that consumes `libvlc` and allows you to interact with native code from C#/F#.
dotnet add package LibVLCSharp --version 0.0.1-alpha2
dotnet add package LibVLCSharp
......@@ -76,7 +77,7 @@
If you plan to use LibVLCSharp with Xamarin.Forms, you need to install LibVLCSharp.Forms instead (which references LibVLCSharp).
dotnet add package LibVLCSharp.Forms --version 0.0.1-alpha
dotnet add package LibVLCSharp.Forms
......@@ -104,7 +105,7 @@ Notably, make sure to call `LibVLCSharpFormsRenderer.Init()` in your platform sp
## Roadmap
- macOS (using Cocoa with Xamarin.Mac, GTK)
- macOS (using GTK)
- Linux (using GTK)
- Windows 10 (using UWP, GTK)
- Game engines (Unity, Unreal, Godot)
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment