Commit 4d12e4ad authored by Martin Finkel's avatar Martin Finkel

Update README regarding WPF support

parent efb53137
......@@ -33,7 +33,7 @@ We also aim to provide you with a custom video control integrated with the OS na
LibVLCSharp is designed to be the connecting layer in between `libvlc` and Xamarin.
Using LibVLCSharp means you can take advantage of all `libvlc` features from shared managed code (C#/F#), in a true crossplatform way. You may use the features described below on all supported platforms by LibVLCSharp (Android, iOS, XForms for now, more coming soon).
Using LibVLCSharp means you can take advantage of all `libvlc` features from shared managed code (C#/F#), in a true crossplatform way. You may use the features described below on all supported platforms by LibVLCSharp (Android, iOS, WPF, XForms for now, more coming soon).
## Features
......@@ -57,6 +57,7 @@ Most things you can achieve with the regular VLC desktop app, you can also achie
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Forms
- Windows (WPF)
## Installation
......@@ -103,13 +104,11 @@ Notably, make sure to call `LibVLCSharpFormsRenderer.Init()` in your platform sp
## Roadmap
- macOS (using Xamarin.Mac)
- Linux (using GTK#)
- Windows 10 (using UWP)
- macOS (using Cocoa with Xamarin.Mac, GTK)
- Linux (using GTK)
- Windows 10 (using UWP, GTK)
- Game engines (Unity, Unreal, Godot)
We are discussing WPF support, please contact us if that is something you would like to see.
If you have a request or question regarding the roadmap, feel free to open an [issue](https://code.videolan.org/videolan/LibVLCSharp/issues) or [PR](https://github.com/videolan/libvlcsharp/pulls).
## Contribute
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment