MainWorkflow.cpp 6.27 KB
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/*****************************************************************************
 * MainWorkflow.cpp : Will query all of the track workflows to render the final
 *                    image
 *****************************************************************************
 * Copyright (C) 2008-2009 the VLMC team
 *
 * Authors: Hugo Beauzee-Luyssen <hugo@vlmc.org>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
 *****************************************************************************/

#include <QtDebug>

#include "MainWorkflow.h"

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unsigned char*  MainWorkflow::blackOutput = NULL;
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MainWorkflow*   MainWorkflow::m_instance = NULL;
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MainWorkflow::MainWorkflow( QObject* parent, int trackCount ) :
        QObject( parent ),
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        m_length( 0 ),
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        m_trackCount( trackCount ),
        m_renderStarted( false )
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{
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    Q_ASSERT_X( MainWorkflow::m_instance == NULL,
                "MainWorkflow constructor", "Can't have more than one MainWorkflow instance" );
    m_instance = this;

    MainWorkflow::blackOutput = new unsigned char[VIDEOHEIGHT * VIDEOWIDTH * 3];
    memset( MainWorkflow::blackOutput, 0, VIDEOHEIGHT * VIDEOWIDTH * 3 );
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    m_tracks = new Toggleable<TrackWorkflow*>[trackCount];
    for (int i = 0; i < trackCount; ++i)
    {
        m_tracks[i].setPtr( new TrackWorkflow( i ) );
        connect( m_tracks[i], SIGNAL( trackEndReached( unsigned int ) ), this, SLOT( trackEndReached(unsigned int) ) );
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    }
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    m_renderStartedLock = new QReadWriteLock;
}

MainWorkflow::~MainWorkflow()
{
    delete m_renderStartedLock;
    for (unsigned int i = 0; i < m_trackCount; ++i)
        delete m_tracks[i];
    delete[] m_tracks;
    delete[] blackOutput;
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}

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void    MainWorkflow::addClip( Clip* clip, unsigned int trackId, qint64 start )
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{
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    Q_ASSERT_X( trackId < m_trackCount, "MainWorkflow::addClip",
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                "The specified trackId isn't valid, for it's higher than the number of tracks");

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//    qDebug() << "MainWorkflow: Adding clip" << clip->getUuid() << "to track" << trackId;
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    //if the track is deactivated, we need to reactivate it :
    if ( m_tracks[trackId].deactivated() == true )
        m_tracks[trackId].activate();
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    m_tracks[trackId]->addClip( clip, start );
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    if ( m_tracks[trackId]->getLength() > m_length )
        m_length = m_tracks[trackId]->getLength();
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}
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void    MainWorkflow::startRender()
{
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    qint64      maxLength = 0;

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    m_renderStarted = true;
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    m_currentFrame = 0;
    emit frameChanged( 0 );
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    for ( unsigned int i = 0; i < m_trackCount; ++i )
    {
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        m_tracks[i].activate();
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        if ( m_tracks[i]->getLength() > maxLength )
            maxLength = m_tracks[i]->getLength();
    }
    m_length = maxLength;
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}

unsigned char*    MainWorkflow::getOutput()
{
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    QReadLocker     lock( m_renderStartedLock );
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    if ( m_renderStarted == true )
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    {
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        unsigned char* ret;

        for ( unsigned int i = 0; i < m_trackCount; ++i )
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        {
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            if ( m_tracks[i].activated() == false )
                continue ;
            if ( ( ret = m_tracks[i]->getOutput( m_currentFrame ) ) != NULL )
            {
                break ;
            }
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        }
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        if ( ret == NULL )
            ret = MainWorkflow::blackOutput;
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        nextFrame();
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        return ret;
    }
    else
        return MainWorkflow::blackOutput;
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}
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void        MainWorkflow::nextFrame()
{
    ++m_currentFrame;
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    //FIXME: This is probably a bit much...
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    emit frameChanged( m_currentFrame );
    emit positionChanged( (float)m_currentFrame / (float)m_length );
}

void        MainWorkflow::previousFrame()
{
    --m_currentFrame;
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    //FIXME: This is probably a bit much...
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    emit frameChanged( m_currentFrame );
    emit positionChanged( (float)m_currentFrame / (float)m_length );
}

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void        MainWorkflow::setPosition( float pos )
{
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    //Since any track can be reactivated, we reactivate all of them, and let them
    //unable themself if required.
    for ( unsigned int i = 0; i < m_trackCount; ++i)
        m_tracks[i].activate();

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    if ( m_renderStarted == false )
        return ;
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    qint64  frame = static_cast<qint64>( (float)m_length * pos );
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    m_currentFrame = frame;
    emit frameChanged( frame );
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    //Do not emit a signal for the RenderWidget, since it's the one that triggered that call...
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}

qint64      MainWorkflow::getLength() const
{
    return m_length;
}
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void        MainWorkflow::trackEndReached( unsigned int trackId )
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{
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    m_tracks[trackId].deactivate();

    for ( unsigned int i = 0; i < m_trackCount; ++i)
    {
        if ( m_tracks[i].activated() == true )
            return ;
    }
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    emit mainWorkflowEndReached();
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    m_renderStarted = false;
    m_currentFrame = 0;
    emit frameChanged( 0 );
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}
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unsigned int    MainWorkflow::getTrackCount() const
{
    return m_trackCount;
}
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void            MainWorkflow::stop()
{
    QWriteLocker    lock( m_renderStartedLock );

    m_renderStarted = false;
    for (unsigned int i = 0; i < m_trackCount; ++i)
    {
        //FIXME: After debugging period, this should'nt be necessary --
        m_tracks[i].activate();
        //--------
        m_tracks[i]->stop();
    }
    m_currentFrame = 0;
    emit frameChanged( 0 );
}
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MainWorkflow*   MainWorkflow::getInstance()
{
    Q_ASSERT( m_instance != NULL );
    return m_instance;
}
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void           MainWorkflow::clipMoved( QUuid clipUuid, int trackId, qint64 startingFrame )
{
    //If the frame was stopped, reactivating it, since it can have something to render after
    //the clip displacement
    Q_ASSERT( trackId < m_trackCount );
    if ( m_tracks[trackId].activated() == false )
        m_tracks[trackId].activate();
    //And now, just move the clip.
    m_tracks[trackId]->moveClip( clipUuid, startingFrame );
}