TrackHandler.cpp 8.39 KB
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/*****************************************************************************
 * TrackHandler.cpp : Handle multiple track of a kind (audio or video)
 *****************************************************************************
 * Copyright (C) 2008-2009 the VLMC team
 *
 * Authors: Hugo Beauzee-Luyssen <hugo@vlmc.org>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
 *****************************************************************************/

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#include "EffectsEngine.h"
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#include "LightVideoFrame.h"
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#include "TrackHandler.h"
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#include "TrackWorkflow.h"
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#include <QDomDocument>
#include <QDomElement>

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LightVideoFrame* TrackHandler::nullOutput = NULL;

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TrackHandler::TrackHandler( unsigned int nbTracks, MainWorkflow::TrackType trackType,
                            EffectsEngine* effectsEngine ) :
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        m_trackCount( nbTracks ),
        m_trackType( trackType ),
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        m_length( 0 ),
        m_effectEngine( effectsEngine )
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{
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    TrackHandler::nullOutput = new LightVideoFrame();

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    m_tracks = new Toggleable<TrackWorkflow*>[nbTracks];
    for ( unsigned int i = 0; i < nbTracks; ++i )
    {
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        m_tracks[i].setPtr( new TrackWorkflow( i, trackType ) );
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        connect( m_tracks[i], SIGNAL( trackEndReached( unsigned int ) ), this, SLOT( trackEndReached(unsigned int) ) );
    }
}

TrackHandler::~TrackHandler()
{
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    if ( nullOutput != NULL )
    {
        delete nullOutput;
        nullOutput = NULL;
    }
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    for (unsigned int i = 0; i < m_trackCount; ++i)
        delete m_tracks[i];
    delete[] m_tracks;
}

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void
TrackHandler::addClip( Clip* clip, unsigned int trackId, qint64 start )
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{
    Q_ASSERT_X( trackId < m_trackCount, "MainWorkflow::addClip",
                "The specified trackId isn't valid, for it's higher than the number of tracks");

    m_tracks[trackId]->addClip( clip, start );
    //if the track is deactivated, we need to reactivate it.
    if ( m_tracks[trackId].deactivated() == true )
        activateTrack( trackId );

    //Now check if this clip addition has changed something about the workflow's length
    if ( m_tracks[trackId]->getLength() > m_length )
        m_length = m_tracks[trackId]->getLength();
}

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void
TrackHandler::startRender()
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{
    m_paused = false;
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    m_endReached = false;
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    for ( unsigned int i = 0; i < m_trackCount; ++i )
        activateTrack( i );
    computeLength();
}

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void
TrackHandler::computeLength()
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{
    qint64      maxLength = 0;

    for ( unsigned int i = 0; i < m_trackCount; ++i )
    {
        if ( m_tracks[i]->getLength() > maxLength )
            maxLength = m_tracks[i]->getLength();
    }
    m_length = maxLength;
}

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qint64
TrackHandler::getLength() const
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{
    return m_length;
}

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void
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TrackHandler::getOutput( qint64 currentFrame, qint64 subFrame )
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{
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    m_tmpAudioBuffer = NULL;
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    for ( unsigned int i = 0; i < m_trackCount; ++i )
    {
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        if ( m_trackType == MainWorkflow::VideoTrack )
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        {
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            if ( m_tracks[i].activated() == false )
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                m_effectEngine->setVideoInput( i + 1, *TrackHandler::nullOutput );
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            else
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            {
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                void*   ret = m_tracks[i]->getOutput( currentFrame, subFrame );
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                if ( ret == NULL )
                    m_effectEngine->setVideoInput( i + 1, *TrackHandler::nullOutput );
                else
                {
                    StackedBuffer<LightVideoFrame*>* stackedBuffer =
                        reinterpret_cast<StackedBuffer<LightVideoFrame*>*>( ret );
                    m_effectEngine->setVideoInput( i + 1, *( stackedBuffer->get() ) );
                }
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            }
        }
        else
        {
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            if ( m_tracks[i].activated() == true )
            {
                void*   ret = m_tracks[i]->getOutput( currentFrame, subFrame );
                //m_tmpAudioBuffer is NULl by default, so it will remain NULL if we continue;
                if ( ret == NULL )
                    continue ;
                StackedBuffer<AudioClipWorkflow::AudioSample*>* stackedBuffer =
                    reinterpret_cast<StackedBuffer<AudioClipWorkflow::AudioSample*>*> ( ret );
                if ( stackedBuffer != NULL )
                    m_tmpAudioBuffer = stackedBuffer->get();
            }
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        }
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    }
}

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void
TrackHandler::pause()
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{
    for ( unsigned int i = 0; i < m_trackCount; ++i )
    {
        if ( m_tracks[i].activated() == true )
            m_tracks[i]->pause();
    }
}

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void
TrackHandler::unpause()
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{
    for ( unsigned int i = 0; i < m_trackCount; ++i )
    {
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        //Don't check for track activation, as it could have change from the time we paused.
        m_tracks[i]->unpause();
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    }
}

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void
TrackHandler::activateAll()
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{
    for ( unsigned int i = 0; i < m_trackCount; ++i )
        activateTrack( i );
}

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void
TrackHandler::activateTrack( unsigned int trackId )
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{
    if ( m_tracks[trackId]->getLength() > 0 )
        m_tracks[trackId].activate();
    else
        m_tracks[trackId].deactivate();
}

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qint64
TrackHandler::getClipPosition( const QUuid &uuid, unsigned int trackId ) const
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{
    Q_ASSERT( trackId < m_trackCount );

    return m_tracks[trackId]->getClipPosition( uuid );
}

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void
TrackHandler::stop()
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{
    for (unsigned int i = 0; i < m_trackCount; ++i)
    {
        if ( m_tracks[i].activated() == true )
            m_tracks[i]->stop();
    }
}

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void
TrackHandler::moveClip(const QUuid &clipUuid, unsigned int oldTrack,
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                                       unsigned int newTrack, qint64 startingFrame )
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{
     Q_ASSERT( newTrack < m_trackCount && oldTrack < m_trackCount );

    if ( oldTrack == newTrack )
    {
        //And now, just move the clip.
        m_tracks[newTrack]->moveClip( clipUuid, startingFrame );
        activateTrack( newTrack );
    }
    else
    {
        bool    needRepo;

        if ( m_tracks[oldTrack]->getClipPosition( clipUuid ) != startingFrame )
            needRepo = true;
        ClipWorkflow* cw = m_tracks[oldTrack]->removeClipWorkflow( clipUuid );
        m_tracks[newTrack]->addClip( cw, startingFrame );
        if ( needRepo == true )
            m_tracks[newTrack]->forceRepositionning();
        activateTrack( oldTrack );
        activateTrack( newTrack );
    }
    computeLength();
}

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Clip*
TrackHandler::removeClip( const QUuid& uuid, unsigned int trackId )
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{
    Q_ASSERT( trackId < m_trackCount );

    Clip* clip = m_tracks[trackId]->removeClip( uuid );
    computeLength();
    activateTrack( trackId );
    return clip;
}

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void
TrackHandler::muteTrack( unsigned int trackId )
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{
    m_tracks[trackId].setHardDeactivation( true );
}

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void
TrackHandler::unmuteTrack( unsigned int trackId )
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{
    m_tracks[trackId].setHardDeactivation( false );
}

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Clip*
TrackHandler::getClip( const QUuid& uuid, unsigned int trackId )
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{
    Q_ASSERT( trackId < m_trackCount );

    return m_tracks[trackId]->getClip( uuid );
}

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void
TrackHandler::clear()
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{
    for ( unsigned int i = 0; i < m_trackCount; ++i )
    {
        m_tracks[i]->clear();
    }
    m_length = 0;
}

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bool
TrackHandler::isPaused() const
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{
    return m_paused;
}

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bool
TrackHandler::endIsReached() const
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{
    return m_endReached;
}

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void
TrackHandler::trackEndReached( unsigned int trackId )
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{
    m_tracks[trackId].deactivate();

    for ( unsigned int i = 0; i < m_trackCount; ++i)
    {
        if ( m_tracks[i].activated() == true )
            return ;
    }
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    m_endReached = true;
    emit tracksEndReached();
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}

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unsigned int
TrackHandler::getTrackCount() const
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{
    return m_trackCount;
}
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void
TrackHandler::save( QDomDocument& doc, QDomElement& timelineNode ) const
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{
    for ( unsigned int i = 0; i < m_trackCount; ++i)
    {
        if ( m_tracks[i]->getLength() > 0 )
        {
            QDomElement     trackNode = doc.createElement( "track" );

            trackNode.setAttribute( "id", i );

            m_tracks[i]->save( doc, trackNode );
            timelineNode.appendChild( trackNode );
        }
    }
}