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With previours cleanups we reduced the number of allocated mmal buffers and buffer headers. This caused some issues as the mmal components had to wait for buffers frequently, which slowed them down. To avoid framedrops and even picture stalls revert to the old buffer configuration, which wastes a bit memory in theory but works way more reliably and smoothly. Signed-off-by: Julian Scheel <julian@jusst.de> Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
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