Commit 7abd50b5 authored by Zhao Zhili's avatar Zhao Zhili Committed by Thomas Guillem

doc: sdl_opengl_player: don't use precision qualifier

Fix fragment shader compilation error:
0:1(1): error: syntax error, unexpected NEW_IDENTIFIER
Signed-off-by: Thomas Guillem's avatarThomas Guillem <thomas@gllm.fr>
parent 77fa1e6d
......@@ -35,7 +35,6 @@ const GLchar* vertexSource =
"} \n";
const GLchar* fragmentSource =
"precision mediump float; \n"
"uniform sampler2D u_videotex; \n"
"varying vec2 v_TexCoordinate; \n"
"void main() \n"
......
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