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GSoC2018
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common.h
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direct3d11: pass the opacity value as a constant to the pixel shader
· ad1ef4b9
Steve Lhomme
authored
Nov 21, 2016
and
Jean-Baptiste Kempf
committed
Nov 21, 2016
it is not needed in the vertex shader Signed-off-by:
Jean-Baptiste Kempf
<
jb@videolan.org
>
ad1ef4b9