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  • Thomas Guillem's avatar
    opengl: build vertex shaders depending on plane count · 6f037042
    Thomas Guillem authored
    On Apple systems, using an attribute variable (MultiTexCoord1 and
    MultiTexCoord2) that is not used by the fragment produce an undefined behavior
    and the following warning: "Output of vertex shader 'TexCoordx' not read by
    fragment shader".
    
    This fixes RGBA video output on macos.
    6f037042