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ID3D11VideoDevice::CreateVideoDecoderOutputView() crashes when the texture has more than 30 slices. Luckily we never need more than that. Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
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ID3D11VideoDevice::CreateVideoDecoderOutputView() crashes when the texture has
more than 30 slices. Luckily we never need more than that.
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
VideoLAN code repository instance