- 10 Feb, 2021 4 commits
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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- 09 Feb, 2021 4 commits
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François Cartegnie authored
and avoid negative offsets
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François Cartegnie authored
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François Cartegnie authored
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François Cartegnie authored
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- 08 Feb, 2021 32 commits
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
The vout_UpdateSourceCrop() function uses the crop borders as both inputs and outputs. There does not seem to be any good reason to overwrite the values though. Within vout_UpdateSourceCrop(), the value should actually not change (much like the aspect ratio numerator and denominator in the previous patchset), except for rounding errors and out-of-bound results. The values are used in only one other function, vout_SetDisplayCrop(). There, old and new values are compared to avoid needlessly resetting the display. Those comparisons actually work correctly only if the values are *not* modified by vout_UpdateSourceCrop().
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
...and simplify accordingly.
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Rémi Denis-Courmont authored
No functional changes.
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Rémi Denis-Courmont authored
...into a single function using struct vout_crop. Note that the negative guards are removed as the values are unsigned. No function changes.
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Rémi Denis-Courmont authored
...into a single function using struct vout_crop. This also fixes setting the "crop" variable to the empty string to actually undo the crop settings. It was incorrectly ignored.
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Rémi Denis-Courmont authored
This changes the parser function to output into a single structure rather than half a dozen different variables. No functional changes.
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Rémi Denis-Courmont authored
This creates a separate structure type for the crop configuration. No functional changes.
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Rémi Denis-Courmont authored
Contrary to claims in the commit message, it introduces an extra memory copy of all audio samples for no apparent reasons. This reverts commit 0bdc7268.
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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provide direct properties to change Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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use focusbackground.foregroundColor property for foreground color since it's animated based on the background color Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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use gaussian blur and overlay blending with darker colors in Player background's cover Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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Signed-off-by:
Pierre Lamot <pierre@videolabs.io>
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