Commit 6c4bb081 authored by Thomas Guillem's avatar Thomas Guillem

vout: drop OpenGL 1.x and OpenGL ES 1 support

Replace USE_OPENGL_ES=2 define with USE_OPENGL_ES2
parent 2568a24f
......@@ -3023,8 +3023,6 @@ AM_CONDITIONAL([HAVE_GL], [test "${have_gl}" = "yes"])
dnl OpenGL ES 2: depends on EGL 1.1
PKG_ENABLE_MODULES_VLC([GLES2], [], [glesv2], [OpenGL ES v2 support], [disabled])
dnl OpenGL ES 1: depends on EGL 1.0
PKG_ENABLE_MODULES_VLC([GLES1], [], [glesv1_cm], [OpenGL ES v1 support], [disabled])
dnl
dnl Xlib
......
......@@ -66,8 +66,6 @@ parts:
- libfreerdp-dev
- libfreetype6-dev
- libfribidi-dev
- libgl1-mesa-dev
- libgles1-mesa-dev
- libgles2-mesa-dev
- libgnutls28-dev
- libgtk2.0-dev
......
......@@ -160,7 +160,6 @@ $Id$
* gaussianblur: gaussian blur video filter
* gestures: mouse gestures control plugin
* gl: OpenGL video output using the generic OpenGL provider
* gles1: OpenGL ES video output using the generic OpenGL provider
* gles2: OpenGL ES2 video output using the generic OpenGL provider
* glspectrum: 3D OpenGL spectrum visualization
* glwin32: a opengl provider using DirectX OpenGL
......
......@@ -32,21 +32,14 @@ vout_LTLIBRARIES += libvout_ios2_plugin.la
endif
### OpenGL ###
# TODO: merge all three source files (?)
libgles2_plugin_la_SOURCES = video_output/opengl.c video_output/opengl.h \
video_output/gl.c
libgles2_plugin_la_CFLAGS = $(AM_CFLAGS) $(GLES2_CFLAGS) -DUSE_OPENGL_ES=2
libgles2_plugin_la_CFLAGS = $(AM_CFLAGS) $(GLES2_CFLAGS) -DUSE_OPENGL_ES2
libgles2_plugin_la_LIBADD = $(GLES2_LIBS) $(LIBM)
libgles2_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)'
libgles1_plugin_la_SOURCES = video_output/opengl.c video_output/opengl.h \
video_output/gl.c
libgles1_plugin_la_CFLAGS = $(AM_CFLAGS) $(GLES1_CFLAGS) -DUSE_OPENGL_ES=1
libgles1_plugin_la_LIBADD = $(GLES1_LIBS) $(LIBM)
libgles1_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)'
EXTRA_LTLIBRARIES += libgles2_plugin.la libgles1_plugin.la
vout_LTLIBRARIES += $(LTLIBgles2) $(LTLIBgles1)
EXTRA_LTLIBRARIES += libgles2_plugin.la
vout_LTLIBRARIES += $(LTLIBgles2)
libgl_plugin_la_SOURCES = video_output/opengl.c video_output/opengl.h \
video_output/gl.c
......
......@@ -39,12 +39,11 @@ static void Close (vlc_object_t *);
#define GL_TEXT N_("OpenGL extension")
#define GLES2_TEXT N_("OpenGL ES 2 extension")
#define GLES_TEXT N_("OpenGL ES extension")
#define PROVIDER_LONGTEXT N_( \
"Extension through which to use the Open Graphics Library (OpenGL).")
vlc_module_begin ()
#if USE_OPENGL_ES == 2
#if defined (USE_OPENGL_ES2)
# define API VLC_OPENGL_ES2
# define MODULE_VARNAME "gles2"
set_shortname (N_("OpenGL ES2"))
......@@ -55,17 +54,8 @@ vlc_module_begin ()
add_module ("gles2", "opengl es2", NULL,
GLES2_TEXT, PROVIDER_LONGTEXT, true)
#elif USE_OPENGL_ES == 1
# define API VLC_OPENGL_ES
# define MODULE_VARNAME "gles"
set_shortname (N_("OpenGL ES"))
set_description (N_("OpenGL for Embedded Systems video output"))
set_capability ("vout display", /*260*/0)
set_callbacks (Open, Close)
add_shortcut ("opengles", "gles")
add_module ("gles", "opengl es", NULL,
GLES_TEXT, PROVIDER_LONGTEXT, true)
#else
# define API VLC_OPENGL
# define MODULE_VARNAME "gl"
set_shortname (N_("OpenGL"))
......
......@@ -45,7 +45,7 @@
# define GL_CLAMP_TO_EDGE 0x812F
#endif
#if USE_OPENGL_ES == 2 || defined(__APPLE__)
#if defined(USE_OPENGL_ES2) || defined(__APPLE__)
# define PFNGLGETPROGRAMIVPROC typeof(glGetProgramiv)*
# define PFNGLGETPROGRAMINFOLOGPROC typeof(glGetProgramInfoLog)*
# define PFNGLGETSHADERIVPROC typeof(glGetShaderiv)*
......@@ -71,25 +71,19 @@
# define PFNGLBINDBUFFERPROC typeof(glBindBuffer)*
# define PFNGLBUFFERDATAPROC typeof(glBufferData)*
# define PFNGLDELETEBUFFERSPROC typeof(glDeleteBuffers)*
#if defined(__APPLE__) && USE_OPENGL_ES
#if defined(__APPLE__)
# import <CoreFoundation/CoreFoundation.h>
#endif
#endif
#if USE_OPENGL_ES
#if defined(USE_OPENGL_ES2)
# define GLSL_VERSION "100"
# define VLCGL_TEXTURE_COUNT 1
# define PRECISION "precision highp float;"
#if USE_OPENGL_ES == 2
# define VLCGL_PICTURE_MAX 128
# define SUPPORTS_SHADERS
# define glClientActiveTexture(x)
#else
# define VLCGL_PICTURE_MAX 1
# define SUPPORTS_FIXED_PIPELINE
# define GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS
#endif
#else
# define GLSL_VERSION "120"
# define VLCGL_TEXTURE_COUNT 1
# define VLCGL_PICTURE_MAX 128
......@@ -231,7 +225,7 @@ static inline int GetAlignedSize(unsigned size)
return ((align >> 1) == size) ? size : align;
}
#if !USE_OPENGL_ES
#if !defined(USE_OPENGL_ES2)
static int GetTexFormatSize(int target, int tex_format, int tex_internal,
int tex_type)
{
......@@ -479,7 +473,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
}
const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
#if !USE_OPENGL_ES
#if !defined(USE_OPENGL_ES2)
const unsigned char *ogl_version = glGetString(GL_VERSION);
bool supports_shaders = strverscmp((const char *)ogl_version, "2.0") >= 0;
const bool oglv3 = strverscmp((const char *)ogl_version, "3.0") >= 0;
......@@ -490,7 +484,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
const int yuv_plane_texformat = GL_LUMINANCE;
#endif
#if USE_OPENGL_ES == 2
#if defined(USE_OPENGL_ES2)
vgl->CreateShader = glCreateShader;
vgl->ShaderSource = glShaderSource;
vgl->CompileShader = glCompileShader;
......@@ -569,7 +563,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
vgl->supports_npot = HasExtension(extensions, "GL_ARB_texture_non_power_of_two") ||
HasExtension(extensions, "GL_APPLE_texture_2D_limited_npot");
#if USE_OPENGL_ES == 2
#if defined(USE_OPENGL_ES2)
/* OpenGL ES 2 includes support for non-power of 2 textures by specification
* so checks for extensions are bound to fail. Check for OpenGL ES version instead. */
vgl->supports_npot = true;
......@@ -579,7 +573,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units);
#ifdef __APPLE__
#if USE_OPENGL_ES
#if defined(USE_OPENGL_ES2)
supports_shaders = true;
#endif
#endif
......@@ -603,7 +597,11 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
/* Use YUV if possible and needed */
bool need_fs_yuv = false;
bool need_fs_xyz = false;
bool need_fs_rgba = USE_OPENGL_ES == 2;
# if defined (USE_OPENGL_ES2)
bool need_fs_rgba = true;
# else
bool need_fs_rgba = false;
# endif
bool need_vs = fmt->projection_mode != PROJECTION_MODE_RECTANGULAR;
float yuv_range_correction = 1.0;
......@@ -620,7 +618,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
vgl->tex_type = GL_UNSIGNED_BYTE;
yuv_range_correction = 1.0;
break;
#if !USE_OPENGL_ES
#if !defined(USE_OPENGL_ES2)
} else if (dsc && dsc->plane_count == 3 && dsc->pixel_size == 2 &&
GetTexFormatSize(vgl->tex_target,
yuv_plane_texformat,
......@@ -925,7 +923,7 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
}
glBindTexture(vgl->tex_target, vgl->texture[i][j]);
#if !USE_OPENGL_ES
#if !defined(USE_OPENGL_ES2)
/* Set the texture parameters */
glTexParameterf(vgl->tex_target, GL_TEXTURE_PRIORITY, 1.0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
......@@ -1107,7 +1105,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
/* Could not recycle a previous texture, generate a new one. */
glGenTextures(1, &glr->texture);
glBindTexture(GL_TEXTURE_2D, glr->texture);
#if !USE_OPENGL_ES
#if !defined(USE_OPENGL_ES2)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
......
......@@ -33,28 +33,23 @@
#include <vlc_picture_pool.h>
#include <vlc_opengl.h>
/* Change USE_OPENGL_ES value to set the OpenGL ES version (1, 2) you want to use
* A value of 0 will activate normal OpenGL */
/* if USE_OPENGL_ES2 is defined, OpenGL ES version 2 will be used, otherwise
* normal OpenGL will be used */
#ifdef __APPLE__
# include <TargetConditionals.h>
# if !TARGET_OS_IPHONE
# define USE_OPENGL_ES 0
# undef USE_OPENGL_ES2
# define MACOS_OPENGL
# include <OpenGL/gl.h>
# else /* Force ESv2 on iOS */
# define USE_OPENGL_ES 2
# define USE_OPENGL_ES2
# include <OpenGLES/ES1/gl.h>
# include <OpenGLES/ES2/gl.h>
# include <OpenGLES/ES2/glext.h>
# endif
#else /* !defined (__APPLE__) */
# ifndef USE_OPENGL_ES
# define USE_OPENGL_ES 0
# endif
# if USE_OPENGL_ES == 2
# if defined (USE_OPENGL_ES2)
# include <GLES2/gl2.h>
# elif USE_OPENGL_ES == 1
# include <GLES/gl.h>
# else
# ifdef _WIN32
# include <GL/glew.h>
......
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